Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


RudolfVonKrugstein

Member Since 07 Feb 2012
Offline Last Active May 22 2014 12:05 PM

Topics I've Started

Estimating the Revenue generated by RevMob for a mobile game

05 December 2013 - 07:22 PM

Hey,

 

I want to roughly estimate the revenue I can generate through RevMob for a mobile game.

I know that such a estimating can only be very approximating since to real Revenue depends on many factors which are just not predictable. But I need to estimation for an official application (or request? I do not know which is the correct english word) which will justify that I start the project.

So it would be very useful if the numbers I use  for the estimation can be justify by official sources.

 

This is what I came up with so far:

Let N be the number of downloads the app will generate. This number I will try to estimate by looking at the downloads of similar apps.

Let's assume that 10% of the downloads will generate a click and download for an app advertised by RevMob (this number comes just from my stomach, and I have no source for it).

A download will generate 1$ in revenue on average.

 

So my revenue will be:

N * (0.1) * 1$

 

What do you think?

 

Thanks!


xmpp for turn based game

23 November 2013 - 06:15 AM

Hey,

 

I am currently thinking about a network/server solution for a turn based game. I think turn based games have a lot in common with chat applications.

So one could use a chat server, and introduce (next to the normal chat messages for ingame chat) specially formatted messages, that represents moves.

Nice, that way I could use an existing xmpp server solution, which has a lot of benefits.

 

But I want some features which do not exist in a chat server:

 

* Using existing accounts (facebook, google+) for login, as well as creating new accounts.

* Testing player moves for validity.

* Storing a game in a cloud, so that the players can return to it later.

* Sending a push notification to a player on a mobile device when that player is currently not in the game but the opponent made a turn.

 

I could probably archive this, buy having a chat-bot for every game currently player over which the communication for that game works.

So if a player made a move, it sends a message to the bot. The bot validates it, updates the game state in the cloud and forwards the move to all other players.

 

So I am asking for your experience:

Do you think that is a good Idea?

Maybe there are chat servers out there which can be extended to make what I want in some other (better) way?

Or would you approach this completely different?

 

Thanks!


Making a contract about the rights on a BoardGame

15 November 2013 - 02:14 AM

Hey,

 

I am in the situation that I have to setup a contract giving me the rights to implement a certain board game.

I have little experience with setting up contracts and I am wondering if someone can give me some insights.

 

* What are points in the contract that I should not forget (and that an inexperienced person might not think of)?

* Anyone knows where to find or has a contract that I could use for orientation?

 

Thanks!

Nathan


Amazon SNS for turn based multiplayer mobile game

08 November 2013 - 07:20 AM

Hello Community,

 

I want to implement a turn based multiplayer game for mobile devices and I am looking for an network solution.

 

Now, there is google play game services, which seems really nice. Unfortantly it forces players to have a google account for playing. I do not like that.

 

Instead I would prefer a solution, where the player has the choice of logging in with a google or facebook account, create a game specific account or play as guest. As far as I can tell, that is not possible with google play services.

 

So I am looking at other cloud services. And I was wondering if amazon SNS would be suited.

 

As anyone experience with Amazon SNS for games? I would have to do the "login via facebook/google" myself, but I hope I can do that ...

 

My Idea would be:

* Create a amazon SNS topic for every new game.

* Every player of the game subscribes to the topic.

* Game  turns are send via the topic.

 

Does that work in practice?

 

Thanks for sharing thoughts and experience!


Google Play Game Services for iOS and android turn based game - need of google+ account

21 August 2013 - 04:48 AM

Hey,

 

I am going to implement a turn based multiplayer game that is supposed to run on iOS and android.

For a network solution. I want:

 

* Turn based multiplayer, but with short turns and fast notification, that the other has done its turn.

* Player ranking based on how they played so far.

* Cloud storage of unfinished games.

* In game chat.

 

I am looking at Google Play Game Services. It is really nice, and it seems perfect ...

 

But! It requires the user to have a google+ account. For an android user this may not be a problem. But how about iOS users?

 

Has anyone experience with GPGS on iOS? Is the requirement of having a google+ account repulsing to iOS users?

 

Thanks!

Nathan


PARTNERS