I am new to writing GLSL shaders but I know the basic concepts...
In the current game I'm developing, I'd like to have some balls of energy moving around on the screen. My scene is 2D and I use OpenGL for rendering.
How would approach rendering the energy ball?
Making it as an animated texture? or would you use shaders for it.
GetLastErrorMember Since 08 Feb 2012
Offline Last Active Feb 21 2014 09:38 AM
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