I am new to writing GLSL shaders but I know the basic concepts...
In the current game I'm developing, I'd like to have some balls of energy moving around on the screen. My scene is 2D and I use OpenGL for rendering.
How would approach rendering the energy ball?
Making it as an animated texture? or would you use shaders for it.
GetLastErrorMember Since 08 Feb 2012
Offline Last Active Dec 05 2013 02:44 AM
- Group Members
- Active Posts 19
- Profile Views 939
- Submitted Links 0
- Member Title Member
- Age Age Unknown
- Birthday Birthday Unknown