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Member Since 10 Feb 2012
Offline Last Active Oct 09 2013 10:44 AM

Topics I've Started

Average packet size

09 October 2013 - 05:48 AM

Would anyone happen to know or have reference material giving the average size of packet sizes transmitted during game play?

I'm looking to run some tests on my network by sending dummy messages. I think it would be best if the the size of the messages where equivalent to messages used in action based games.

Benchmarking servers

22 August 2013 - 03:10 PM

Is there any tool or method to benchmark a game server?

I'm inquisitive how I would go about selecting an existing game server vs another game server, or when creating my own; verifying if my server satisfy a certain lower bound in terms of latency, uptime etc.

Peer-to-peer gaming networks

08 July 2013 - 10:35 AM

I'm nearing the end of creating my peer-to-peer network, I now need to start with the testing it.

I will require  several existing peer-to-peer gaming networks to compare my results to. I can't just conduct some tests and then compare my results to results found on someone else's paper as test conditions may not be the same. Are there any good peer-to-peer gaming networks that I can acquire, which are hopefully very easy to set up & use?


So far I've gotten VAST, though I have not been able to use it in Linux, it seems to work in Windows. I've tried Colyseus but it seems the network was created under a certain system. The packages required to run the system need to be a certain version & I haven't been successful in getting them setup correctly.


Thanks in advance.

Maximum latency and other variables in different games

07 April 2012 - 02:21 PM

I'm looking to simulate game messages on Omnet++. I'm looking for the following information if anyone could provide me with (and source if possible):
- Maximum time before latency/jitter occurs
- The rate of sending packets (i.e. 100ms)
- General packet size

I know that each game and genre are unique with the above aspects, so can you state the genre/game as well. I'm looking more at action based (first person shooters), racing, role playing and real time strategy games for simulation.

Need open source games to jump directly into networking

11 February 2012 - 06:38 AM

I'm really interested in the network aspect of gaming. What I'm looking to do is to take an existing game and remove it's network architecture and implement and experiment with my own and various architectures. I'm very familiar with networking but I don't know which games are available which will allow me to do this. I'm hoping to stay away from the whole game design side e.g. designing worlds, player interaction etc.

For my tests I'm looking on action based games like first person shooters and racing games. At first I was going to lean with Urban Terror only to find out it's not open source. I've only thought of OpenArena as I recall it's open source and various engines such as the Quake and Unreal series. If there is no other way but for me to get a game engine, will they be ready made templates of game worlds where I can just load them and start working on the network phase?

To sum it all up:
(1) I'm looking for recommendations for massive multiplayer online action based games where I can fiddle with the network aspect?
(2) If it's not possible to do as in (1) which game engines are best for me jump into the networking side?

Sorry I'm unsure if I should have posted in the networking subsection but there are so many newbie question here that I rather posted it here