This question came to me looking at smartphone games and I noticed how most of them is $1-$6, none of them are $60. (ports of former $60 games that now cost $5 like GTA3 don't count because they already made returns on the original investment, so everything is profit) I've notice how the cheap games are the most fun you can have for $1, but the production values is nowhere near that of say Skyrim or Mass Effect.
This got me thinking... What if there was a game with production values so high, in order to make a profit, they would have to sell a million copies at $1,000? (Or whatever ridiculously high number you want)
We have had games with higher production values than the standard, but still sold for the standard price of Video Games, like Shinmue, LA Noire, Earthbound had a freakin' Strategy Guide and so does World of Warcrack, but they're subscription based, so the Guide is just Icing on the Cake. But, we have had a $200 Game once before, Steel Battalion, but it was only expensive because of the controller. In the 90's, we had these Battletech Pods (google it) that were Arcade Machines with full immersion, but the closest thing to we have of that now is a room with 6 Nvidia 3D Vision Projectors and a Warplizer.
I think the most expensive game should have new technology. (or maybe old technology that's not used in consumer land)
For Starters, no Polygons! It would have Voxels! (Basically, 3D Pixels! imagine this, but enough Voxels to make a Character Model mold like Clay) Second, no Voice-Overs, realistic Human Voice Synthesis that sound a lot better than Hatsune Miku. (Actually, Miku is a real Human Voice, just autotuned with software) Third, Actual AI, I don't want to just interact with the Characters, I want the Characters to interact with Me. Fourth, I would like there to be interiors to every building with items that you would find in a house and have all of them look different.
Of course, there would be good hardware needed and I would want it to be good, but what do you guys think? What would you like to see in Video Games, but they're not feasible to implement in a $60 game that sells a million copies and with a $300 Console? (or even a $800 PC, we would need custom RISC Processors with custom extensions and Co-Processors)
Commodore256Member Since 13 Feb 2012
Offline Last Active Jul 20 2012 08:51 PM