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Member Since 13 Feb 2012
Offline Last Active Today, 02:47 AM

#5292863 Is this possible? Requesting advice.

Posted by Stormynature on 22 May 2016 - 07:59 AM

Go look at Ark: Survival Evolved it basically does everything you are asking for and it even has dinosaurs. But in really short terms to answer your general question.


Is it possible? Yes.


You might also look at Rust, Dayz as they also fit your your criteria. One has penises and the other has zombies!


As to engine choice -- better to ask that in the technical section, but to be blunt do more research before you jump in headfirst at the shallow end of what is a very large pool.

#5278714 What AI Problems do YOU want discussed at the AI Summit?

Posted by Stormynature on 29 February 2016 - 10:57 AM

A quest generator in a somewhat contained environment such as a farm (as one entity in a much larger world)  by where as various different needs/improvements occur quests/tasks are generated, including the ability to react to unexpected player behaviours such a chicken massacre resulting in the farm generating a quest/task to replenish chicken supplies or quests/tasks not performed by players lead to additional issues and what becomes a priority in order to restore to working order versus an utter collapse/reduced operation of the "farm".



Sorry for the layman's language - I haven't dealt with coding in what seem to be centuries.

#5278013 Right way to handle people complaining about price?

Posted by Stormynature on 25 February 2016 - 01:08 AM

In my opinion I think many decent games tend to be under-priced. That said, just went and purchased this game simply because it looks interesting and to be honest...my minor protest against those who forget a simple reality; "you have the right to choose not to buy a product for whatever reason you find valid, but you don't have the right to have your choice or suggestion or idea be acted upon by others (whether consumer or developer)".



Establishing a price point for a game is a bitch, but mostly it comes down to those who try to make a living (or those who hope to) from indie game development would like to earn enough money to keep the wolves from the door and a little more to get ahead in life and afford their next game-dev cycle.

#5277301 Interstellar trade at a relativistic timescale?

Posted by Stormynature on 21 February 2016 - 11:03 AM

CJ Cherryh  Alliance-Union and Chanur series

Andre Norton Solar queen series

Poul Anderson Van Rijn Books

Robert Heinlein The Rolling Stones, Citizen of the Galaxy 

Arthur C. Clarke Rendezvous with Rama - slightly offtopic from trade ships but very much in keeping with what effect a "supply" ship from Earth may mean to an isolated colony's culture and society.


These are just some of the more accessible ones that will have easily found synopsises on the web. I can point you into more individualised books if you need.


However you may find this particular site of most use to your needs. A lot of the legwork has been thought out by someone who scarily may have read more scifi than I have :(



Trading over extended time periods would lend itself to unobtainable luxury goods on the other surface - for example Brand name liquors, rare perfumes, seeds(rare/exotic plants), technological advances, rare woods and other organic materials. Cultural materials, fashions, entertainments.  Basically what is unique to one environment that can be desirable in the other environment.

#5250214 Unreal Engine 4 multiplayer questions

Posted by Stormynature on 01 September 2015 - 11:36 PM

You really should change the word "suing" in your thread title to "using". Actually on closer inspection it appears your thread title is a cut and paste of your post, cut off by the title size limit.

#5244389 How To Find Work

Posted by Stormynature on 03 August 2015 - 03:41 PM

Classifieds if you are looking for work.


Showcasing your work in terms of feedback or advice can be done in the writing for games subforum


You can also create a journal where you can demonstrate your work as well other musings.


Best of luck.

#5244005 Is it considered unprofessional for a game designer to be a fanboy?

Posted by Stormynature on 01 August 2015 - 10:12 AM

I wonder if I can still rant about bad games publicly and whether its considered unprofessional for someone being a game designer.


That would almost entirely depend on your content and presentation and to a smaller degree, your sense of self-preservation. The use of the word "rant" though, doesn't bode well.

#5233761 Releasing a game to Steam and Mobile

Posted by Stormynature on 09 June 2015 - 05:20 AM

Two tutorials I have found edifying:


Marketing your indie game

Marketing checklist for your indie game



An actual marketing checklist/plan utilised by Dejobaan Games for their 5th steam release:


Drunken Robot Pornography: PR/Marketing Strategy




With regard to the PR company you have been having some dealings with, some thoughts come to mind:


  • They have a history of making billing errors (given you used the plural of invoice). This is not necessarily a terrible mistake but it is a legitimate concern when it comes to dealing in any financial relationship with the company.


  • They failed to communicate exactly what changes would be entailed with regards to the price increase i.e. what additional marketing pushes would be required and why. Given that the PR company arguably has experience in this domain -- detailed information or approaches should be readily explainable without catch words like "we would need to do more marketing" or "An announcement to Steam will cost more" -- What announcement, what do they mean when they say this? You should not be confused by what it is they are doing, you should instead understand exactly what they are doing and paying for their experience and ability to make things happen as they have systems in place to open the right doors and fill in the right paperwork etc.


  • A quote (esp. a written quote) will normally have a rider on it which defines the period of time for which the quote is valid. NOTE: Not having such a rider included on the quote is not a good sign of business professionalism.


  • A full steam launch is not necessarily the same as a game approved and published via Greenlight, it might incorporate a direct partnership with Valve or possibly a partnership with a publisher already in relationship with Steam. Defining what a full steam launch means to the PR company is something you would want to know prior to engaging in a relationship.


What you do is up to you, but seeking professional business aid in marketing is not an unreasonable course, just make sure they are professional.






One thing I failed to mention. Research. Said PR company has launched previous products, look for products that are in similar scale as to your own game and reach out to the owner/manager/devs of those games. Ask them what their experiences were like when dealing with the PR company. Was the expense worth the outcomes provided? Was their sufficient clear communication amongst all parties that had everyone on the same page? Did the outcomes achieve expectations? In some ways this type of research should be an early step when first looking for a PR/marketing company.

#5215396 Where should I publish my HTML Game

Posted by Stormynature on 09 March 2015 - 04:55 AM

Old list which I need to get around to updating again



#5203963 I am beginning to hate the IT and gaming industry.

Posted by Stormynature on 13 January 2015 - 10:07 AM

My blunt and honest opinion:


You would be best served by seeking professional development in the form of interview skills.

#5188115 Can I design & develop a game with a sub $500k budget?

Posted by Stormynature on 20 October 2014 - 05:34 AM


- some kind of fight going here? Ones for me make "plus", others make "minus"! Who will win? Without any explanation?





There is no fight. You will be given upvotes or downvotes depending on the quality of your answer and how it pertains to thread's subject. The people who upvote/downvote may not be people who post in the thread but simply an observer. 


If you are wanting to know why you have been receiving downvotes it is very simple: The quality of your answers has not been very good. Understandably part of this is due to the English language not being your native tongue (or at least I assume so given the way you write) but the major reason is that the suggestions made in your earlier two posts were not very helpful to the subject at hand as shown by Orymus3's replies to you (who I might point out did not downvote you).


If you do have a concern regarding downvoting/upvoting or other issues - the best approach is to speak to a moderator. The worst approach is to put it into a thread such as this as it does not pertain to the subject and is more likely to garner you downvotes.


I apologise to the thread for the deviation away from the subject.

#5184289 This chat, apparently, is a gigantic coding horror

Posted by Stormynature on 01 October 2014 - 05:18 AM


so it was you stormy and i was starting to blame fastcall, show me ur ass.



Guilty as charged. This is my ass in jail....again. Damn I might be headed into habitual :(



#5182905 Last Toy in the Toy Box

Posted by Stormynature on 25 September 2014 - 09:06 AM

Mr Potatohead -- multiple parts for different encounters - part of your story could include finding additional addons for Mr Potatohead enabling greater abilities/actions.


Jack in the box -- could be used as a temporary fear effect on enemies thus giving opportunites to collect something or escape something.


Bucket of monkeys -- rope swing, lasso, swarming attack.


Thomas the tank engine - increase movement speed, haulage of larger items


My Little ponies - magical power, increased movement, jumping obstacles, haulage




Just some thoughts, hope they help and good luck with the game :)

#5181813 Fear of replacement

Posted by Stormynature on 20 September 2014 - 09:16 PM

Everyone errs, this a simple, basic truth. Otherwise we would not have spell check, compilers wouldn't point out syntactic errors, retail outlets would provide the correct change (in the right denomination) etc.


You should probably document when you find and repair bugs in "already completed" code (whether your own or others) even if it is only in your own personal work diary (include a reference i.e. if versioning). Dependant on your organisational setup and the severity of the bug/bug repair it may need to be recorded more officially i.e. memo, email etc. Do not be afraid to tell a senior that you have caught a bug in their work (just don't gloat about it) be professional and describe the fix, on the otherhand don't go searching for the senior just to tell him about the bug...unless there will be impacts beyond a simple fix i.e. it is an issue that should have attention drawn to it.


Most importantly though... Have faith in yourself, don't fall into a pit of despair or create monsters in your mind with no definitive proof to support them. Management could simply be expanding the team and not looking to replace you, alternatively they could be looking to replace the gui programmer. The reality is you don't know as you don't have sufficient information to make an informed guess. The advice Frob gave about not depending on job security and absolutely keeping your resume up to date is essential and moreover ensures that you are prepared even if you do end up unemployed.


Finally - being sacked (let go, retrenched, discontinued contract etc) does not mean too much in this industry as it happens all the time. It may not feel great to be sacked but it is not the end of the world, not even close.


Either way I wish you the best of luck and learn to worry only enough to ensure that you prepare for different outcomes (i.e. updating resumes, maintaining and developing contacts etc) but not so much that you cripple yourself into making mistakes or worse.

#5181238 What is your favorite anime character?

Posted by Stormynature on 18 September 2014 - 05:23 AM


Why be a brutish tank when you can be a princess instead.