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Member Since 13 Feb 2012
Offline Last Active Today, 08:35 PM

#5188115 Can I design & develop a game with a sub $500k budget?

Posted by Stormynature on 20 October 2014 - 05:34 AM


- some kind of fight going here? Ones for me make "plus", others make "minus"! Who will win? Without any explanation?





There is no fight. You will be given upvotes or downvotes depending on the quality of your answer and how it pertains to thread's subject. The people who upvote/downvote may not be people who post in the thread but simply an observer. 


If you are wanting to know why you have been receiving downvotes it is very simple: The quality of your answers has not been very good. Understandably part of this is due to the English language not being your native tongue (or at least I assume so given the way you write) but the major reason is that the suggestions made in your earlier two posts were not very helpful to the subject at hand as shown by Orymus3's replies to you (who I might point out did not downvote you).


If you do have a concern regarding downvoting/upvoting or other issues - the best approach is to speak to a moderator. The worst approach is to put it into a thread such as this as it does not pertain to the subject and is more likely to garner you downvotes.


I apologise to the thread for the deviation away from the subject.

#5184289 This chat, apparently, is a gigantic coding horror

Posted by Stormynature on 01 October 2014 - 05:18 AM


so it was you stormy and i was starting to blame fastcall, show me ur ass.



Guilty as charged. This is my ass in jail....again. Damn I might be headed into habitual :(



#5182905 Last Toy in the Toy Box

Posted by Stormynature on 25 September 2014 - 09:06 AM

Mr Potatohead -- multiple parts for different encounters - part of your story could include finding additional addons for Mr Potatohead enabling greater abilities/actions.


Jack in the box -- could be used as a temporary fear effect on enemies thus giving opportunites to collect something or escape something.


Bucket of monkeys -- rope swing, lasso, swarming attack.


Thomas the tank engine - increase movement speed, haulage of larger items


My Little ponies - magical power, increased movement, jumping obstacles, haulage




Just some thoughts, hope they help and good luck with the game :)

#5181813 Fear of replacement

Posted by Stormynature on 20 September 2014 - 09:16 PM

Everyone errs, this a simple, basic truth. Otherwise we would not have spell check, compilers wouldn't point out syntactic errors, retail outlets would provide the correct change (in the right denomination) etc.


You should probably document when you find and repair bugs in "already completed" code (whether your own or others) even if it is only in your own personal work diary (include a reference i.e. if versioning). Dependant on your organisational setup and the severity of the bug/bug repair it may need to be recorded more officially i.e. memo, email etc. Do not be afraid to tell a senior that you have caught a bug in their work (just don't gloat about it) be professional and describe the fix, on the otherhand don't go searching for the senior just to tell him about the bug...unless there will be impacts beyond a simple fix i.e. it is an issue that should have attention drawn to it.


Most importantly though... Have faith in yourself, don't fall into a pit of despair or create monsters in your mind with no definitive proof to support them. Management could simply be expanding the team and not looking to replace you, alternatively they could be looking to replace the gui programmer. The reality is you don't know as you don't have sufficient information to make an informed guess. The advice Frob gave about not depending on job security and absolutely keeping your resume up to date is essential and moreover ensures that you are prepared even if you do end up unemployed.


Finally - being sacked (let go, retrenched, discontinued contract etc) does not mean too much in this industry as it happens all the time. It may not feel great to be sacked but it is not the end of the world, not even close.


Either way I wish you the best of luck and learn to worry only enough to ensure that you prepare for different outcomes (i.e. updating resumes, maintaining and developing contacts etc) but not so much that you cripple yourself into making mistakes or worse.

#5181238 What is your favorite anime character?

Posted by Stormynature on 18 September 2014 - 05:23 AM


Why be a brutish tank when you can be a princess instead.

#5180210 What keeps players...

Posted by Stormynature on 14 September 2014 - 03:19 AM

I think I am going to try the opposite advice - Go for it, design an MMO. I am not disagreeing with any of the advice given to you so far about difficulties inherent, but sometimes you have to butt your head up against a brick wall if only to see if you can break through it...and who knows you might be the metaphorical grandmaster of some oriental discipline (or just your typical average Scottish guy) and be able to Glasgow kiss your way through. Either way I figure you might learn something of value. Good luck :)

#5180079 how to balance my game?

Posted by Stormynature on 13 September 2014 - 09:16 AM

Balance does not necessarily have to be applied to the actual abilities of the tanks - you can also use external factors such as resource cost to manufacture or if in group warfare you might have an overall cost cap available for the initial combat setup, limited spawns and limited ammo can also be effective, terrain design can also be a decided factor on the types of tanks suitable.

#5180022 Looking for testers for Indie Trading Card Wargame - King's Conflict

Posted by Stormynature on 13 September 2014 - 01:04 AM

Can do though response times might be erratic as life sometimes gets in the way. Will send you an email to the effect.



User name: Stormynature

email: dgjpike@hotmail.com

#5179547 Help Me Be Creative! (making an rpg game need ideas)

Posted by Stormynature on 11 September 2014 - 06:00 AM



1) this is a recruitment post in which case you should post it in the classifieds, or


2) this is in the wrong forum and should be located in the Writing for Games forum.




edit: don't create a new thread -- just indicate it should be posted in Writing for games forum if it is choice number 2 -- you can use the report button below to attract a mods attention

#5178306 [Space Empire] other races & enemies

Posted by Stormynature on 05 September 2014 - 08:14 AM

a pseudo-list of alien archetypes

#5176671 Inspiration guilt

Posted by Stormynature on 28 August 2014 - 08:09 AM

There is nothing wrong with inspiration from sources outside of your mind. Will people say it is just  a rip-off of persona...of course they will, and some others will say it is a rip-off from JoJo's Bizarre adventure, some might even suggest you stole from Dr Who's Face of Evil or Forbidden Planet's id monster or Jekyll and Hyde or any number of possible sources all the way back to ancient times. You will always have someone say you copied/stole/cloned etc it is inescapable reality. Ignore it.


Telling your own version of a story or game as inspired from a previous source is perfectly fine (unless you cross over on trademark issues etc (but this is outside the scope of what you suggest in your post)).


As an example of new creations based on a single inspiration I present to you a List of films and television series featuring Robin Hood

#5143030 [Feedback request] for survival and conquer RTS!

Posted by Stormynature on 29 March 2014 - 04:36 AM

I am looking for a team to make a playable prototype in order to secure funding for a full on project. If the prototype does well and we get funding, your position will then be paid as we go into full development.



To clarify your original post.


Is this a recruitment post or are you seeking feedback on your game idea?


If it is not a recruitment post, then I would suggest removing the recruitment parts and placing them in the Classifieds forum before you attract the attention of a mod.


If it is a recruitment post, then to be blunt - you are in the wrong forum and need to post in the Classifieds section of GameDev.net.

#5142731 Name for a higher level of territorial organization

Posted by Stormynature on 27 March 2014 - 06:58 PM

Administrative Divisions

#5141705 How to write a story like Limbo!

Posted by Stormynature on 24 March 2014 - 08:19 AM

Limbo is unlike most games in that the only story provided by the company was the single sentence:


           "Uncertain of his sister's fate, a boy enters Limbo"


Everything else was left open to the interpretation of the player. Many theories have been suggested as to what the various game elements might represent as well the overall story arc but it all remains in the realm of speculation. A decent article about the making of Limbo can be found here.




In creating a game like Limbo I would give serious consideration to its minimalist approach i.e. there are no overtly complex game behaviours, puzzles are relatively benign (yes the many death scenes on failure are a treat) but no more than three levels deep in terms of solving them. It has been suggested and somewhat confirmed by Arnt Jensen that much of his inspiration is drawn from his childhood experiences and literature which perhaps might be the best suggestion for you i.e. draw upon your own experiences and create a world that meets your requirements.

#5132031 Steampunk industrial turn based strategy

Posted by Stormynature on 17 February 2014 - 09:15 AM

Where is the tutorial for playing the game? I done pressed so many build buttons that one land became submerged under the sheer weight of overproducing giant leaping spider bots, whilst another land ran out of food and cannibalised each other until only one fat peasant was left alive who then successfully launched a one man invasion of the neighbouring province. 


Yeah I need a readme/gameplay tutorial Acharis plz...I am dumb :(