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Member Since 13 Feb 2012
Offline Last Active Today, 09:48 AM

#5143030 [Feedback request] for survival and conquer RTS!

Posted by Stormynature on 29 March 2014 - 04:36 AM

I am looking for a team to make a playable prototype in order to secure funding for a full on project. If the prototype does well and we get funding, your position will then be paid as we go into full development.



To clarify your original post.


Is this a recruitment post or are you seeking feedback on your game idea?


If it is not a recruitment post, then I would suggest removing the recruitment parts and placing them in the Classifieds forum before you attract the attention of a mod.


If it is a recruitment post, then to be blunt - you are in the wrong forum and need to post in the Classifieds section of GameDev.net.

#5142731 Name for a higher level of territorial organization

Posted by Stormynature on 27 March 2014 - 06:58 PM

Administrative Divisions

#5141705 How to write a story like Limbo!

Posted by Stormynature on 24 March 2014 - 08:19 AM

Limbo is unlike most games in that the only story provided by the company was the single sentence:


           "Uncertain of his sister's fate, a boy enters Limbo"


Everything else was left open to the interpretation of the player. Many theories have been suggested as to what the various game elements might represent as well the overall story arc but it all remains in the realm of speculation. A decent article about the making of Limbo can be found here.




In creating a game like Limbo I would give serious consideration to its minimalist approach i.e. there are no overtly complex game behaviours, puzzles are relatively benign (yes the many death scenes on failure are a treat) but no more than three levels deep in terms of solving them. It has been suggested and somewhat confirmed by Arnt Jensen that much of his inspiration is drawn from his childhood experiences and literature which perhaps might be the best suggestion for you i.e. draw upon your own experiences and create a world that meets your requirements.

#5132031 Steampunk industrial turn based strategy

Posted by Stormynature on 17 February 2014 - 09:15 AM

Where is the tutorial for playing the game? I done pressed so many build buttons that one land became submerged under the sheer weight of overproducing giant leaping spider bots, whilst another land ran out of food and cannibalised each other until only one fat peasant was left alive who then successfully launched a one man invasion of the neighbouring province. 


Yeah I need a readme/gameplay tutorial Acharis plz...I am dumb :(

#5131962 Brief comparative review of anime online games

Posted by Stormynature on 17 February 2014 - 03:13 AM

What is the purpose of your post? 


In this post I do not see a request for feedback or advice or a leading statement to generate discussion about the above reviews. Is there such an intent or something similar?





Edit: I note that your post is evolving with further updates so I will assume that the end point has yet to be reached 

#5130779 "Steampunk industrial revolution" - looking for a name

Posted by Stormynature on 12 February 2014 - 04:27 AM


#5129874 Space RTS design quandary!

Posted by Stormynature on 08 February 2014 - 12:36 PM

You might think of it from outside the perspective of physical resources that serve a purpose and instead regard it from a literary perspective.


For example:


The ancient alien device requires the power of 81 systems in order to activate it. Said outcome being the possibility of the human race's restoration or some other variant.

#5129051 How do i become a writer?

Posted by Stormynature on 05 February 2014 - 10:22 AM

Not sure why Tom didn't link this for you. Follow the below link and that should be sufficient to at least push you to the next level of questions.


FAQ 32: Writing for Games

#5102830 Problems a space emperor needs to face

Posted by Stormynature on 20 October 2013 - 06:28 AM

I should be charging you milk money for all my random crazy ideas :P


Calamity 1: A great and terrible space worm has hatched....unfortunately the egg in which it was gestating had been colonised as a planet and now not only have you lost loyal citizens but you have a whacking great space monster smack dab in the middle of your shipping lanes.


Calamity 2: Your only son and heir (insert daughter for the people who argue sexism) has managed be photographed naked playing strip poker in an hotel at  a notorious town of vice (this is of course a completely original idea and not at all based on real life events).


Calamity 3: Your long lost uncle has returned claiming that he was the older brother and not his twin and thus rightfully emperor.


Calamity 4: Your wife is 6 months pregnant but you only met and married her 4 months ago


Calamity 5: You learn that your youngest and only living son was the one behind the death's of his two older brothers in order to become the heir.


Calamity 6: The public has learnt that you sent the royal dog off to the firing squad after he pee'd in your slippers, outrage abounds.



actually I have more serious suggestions inline with your post but RL has popped up and I will have to return to edit those suggestions back in.

#5102814 # games released as of yet?

Posted by Stormynature on 20 October 2013 - 05:07 AM

If you are going to start somewhere I would probably start with Wikipedia -- probably all AAA companies will have a page on there and in many cases I expect they will have a listing or history of their games developed for example Blizzard Entertainment . You should keep in mind though, quite a few games companies have been traded around, had name changes and their products at times re-branded. You might also consider that games not only extend in the commonly perceived realms of computer and console but also into handheld domains and even the gambling industry. The type of information you are seeking is not small in scope and not easily obtainable in a lot of circumstances. You might even give consideration to actually creating a website devoted to creating such a timeline of gaming history and seeking people to contribute by filling in the blanks as one possible method in seeking data.



Video Game Industry

#5102005 Day/Night/Month/Year cycle for city builder

Posted by Stormynature on 16 October 2013 - 07:08 PM

Time cycles are fairly dependant on how you utilise them in your game mechanics - for example if you were to cast a spell but then require a day (game time) to be able to recast it - would the resulting 12 minutes be a fair delay in the gameplay for the spell to be unavailable or if looking at it from the perspective of your city builder if you embark on a building spree and each building takes 3 months to complete i.e. 18 hours or so - do you have sufficient other gameplay elements/mechanics to keep the player entertained whilst awaiting the buildings being built?


 Hope this helps :)

#5101305 Final Fantasy VI game - chronological order of building & being challenge...

Posted by Stormynature on 14 October 2013 - 09:04 AM

Shane C -- if you get a post that throws your thread offtrack -- then it is up to you to try and get it back on track (which means don't pursue lines of conversation that lead away from what it is you are seeking) - don't let yourself get distracted from that point and instead simply re-iterate (if needed) what it is you are seeking in terms of advice/information.

#5101255 Minotaurs & Unicorns (old-school RPG)

Posted by Stormynature on 14 October 2013 - 05:43 AM

As a completely separate comment which is not helpful.   It is very nice to see that in facing a beholder that close - all of those characters have melted faces -- this is a good thing smile.png 'cause beholder's really do kick ass.



note: I figure the melted faces is just you showing damage taken at the time of screenshot.




Edit: On the second screenshot you show a tombstone taking damage - I assume that this was actually a killing blow. You might consider a slightly different graphic for showing a killing blow or alternatively have the character portrait take the damage then the tombstone replacing.




Edit: Minotaurs & Unicorns  --- this is indeed a horny dilemma :)

#5100787 Name for a fun retro RPG

Posted by Stormynature on 12 October 2013 - 07:49 AM

Acolytes and Armour

Untold Legends


Heroes of Renown

Legends of Chivalry

Mead Tales

The Lands of AAAAAAAAGH!

Fantastical Legends

When facing Dragon's, run faster than your Squire

#5100563 Name for a fun retro RPG

Posted by Stormynature on 11 October 2013 - 09:23 AM


Feudal Fantasy

Former Ages

Medieval Adventures

Days of Yore

Monsters equals Treasure

No Dice Needed

BEHOLD.....er oh crap! Run!!!

It's not the size of your sword that matters.

Is that a wand in your pocket?

This is pre-alpha but the cash shop is up and running


okay I might be rambling at this point...but hope this helps smile.png




edit: also change "rise dead" spell to "raise dead"

edit: unless you are levitating them in which case ignore previous edit or alternatively "rise from the dead"