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anders211

Member Since 14 Feb 2012
Offline Last Active May 17 2013 11:57 PM
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Posts I've Made

In Topic: How many polygons (vertices) per character in game

17 May 2013 - 11:57 PM

Hi
I would like to be my target HW since Geforce 7300, 8500, something like that and processor since about 2200MHz 1-core. I plan to about 10 such characters in game on the screen.

In Topic: Blender as support in commercial game creation

07 January 2013 - 03:58 PM

And what about .X file exporter add-on from blender? I know that there is default add-on in Blender, however someone else created better addon for blender which exports mesh from blender as .X file. I see that his license is GPL. As You know all SW which is based on GPL product must be GPL product as well. Does it mean that I cannot use this add-on script (so I have to use worse default one) if I want to sell my product?

In Topic: Blender as support in commercial game creation

02 January 2013 - 11:56 PM

And if the person agrees, the agree in e-mail is enough (there isn't a need any of formal document)?

In Topic: Blender as support in commercial game creation

01 January 2013 - 04:16 PM

Yes, that true, I am using directX, not game engine from blender. What about textures? For example I find texture of ground in one of the image in google. I see that this image come from some website (like private online shop or someone's private pictures gallery in facebook). I take this image, cut off the interesting me texture, fit the length into 256x256 and what do You think about it? It seems that acc. to law I cannot do that, but there is almost 0 percent chance that the person from which I use the texture find that I use his texture. But let's assume that the person use my games and find that one of the texture come from his private photo. What negative consequences I might have? We are talking here about 10-100$ of compensate or thousands of dollars?

In Topic: How to convert WCHAR* table into the table which fits some editBox?

19 December 2012 - 11:10 AM

What do you mean by it doesn't work? Do you a compile error? A runtime error? Does it not do what you want it to do? If so, what do you want it to do?

OK I updated the first post. I have just written also to microsoft because this task is a bit challange and maybe not solvable.


I am in the middle of implementation my own multiline EditBox control (based on oneline EditBox from CDXUT Utility). I divided my text (which is kept in WCHAR * buffer) into lines (replacing some ' ' into '\n' between breakable words) and now my text fits into the width of EditBox but I have a problem how can I now justify (align) the text. I have to have aligment text in the buffer because only in this way when I click with the aid of mouse on the editBox, the caret will be set at the given char perfectly. I suppose it can be done with some scriptStringMethods but I don't have idea how to use them to cause the effect which I would like.
Thanks in advance for help

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