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Maik Klein

Member Since 14 Feb 2012
Offline Last Active Feb 04 2014 09:00 AM
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Posts I've Made

In Topic: What XNA really is

25 March 2012 - 05:50 PM

If you want to use XNA just be aware of it's limited deployment options. It's really designed for windows devices ( be it 360, mobile Win devices, or PC running windows ). The main differences between it and other engines is it uses C#. Most engines are written C++ with wrappers for Obj-C or Java but at it's core still C++. A few well known engines support C#, like Unity 3D. C# being one of the more modern languages have benefits for beginners but for professionals, the tradeoff in terms of performance usually isn't deem acceptable.

Good Luck!

-ddn


i only want to develop on windows.

i thought the core of XNA is c++,mhhh.. well i just read it in some forums.

how big is the perfomance tradeoff ?

edit:

what alternatives do i have ?

i made a quick google search and found this => http://www.sfml-dev.org/features.php
its written in c++ but usable with c#, dunno how this works out for game dev.

maybe u can give me a better alternative ?

In Topic: What XNA really is

25 March 2012 - 02:30 PM

okay XNA looks pretty interesting

i think i start with

http://www.3dbuzz.co...uctid=79&ref=12

i would love to read some books / guides around 3d application , like lightning system physics etc.

what would you recommend me to watch / read ?

edit:

http://www.amazon.co...32708061&sr=8-1
http://www.amazon.com/Microsoft-Studio-Creators-Second-Edition/dp/0071614060/ref=sr_1_3?ie=UTF8&qid=1332708061&sr=8-3
these books sound quite interesting

In Topic: What XNA really is

25 March 2012 - 01:56 PM

i want to create a beautiful looking FPS shooter and i have plenty of time to create it.

Would you say that if i invest lots of time i could get a really good looking game (engine?). I dont mean the graphic provied by the assets from the designers, more like realtime lightning , realtime GI , images based reflections etc.


Will ms update XNA to provide dx11 features ?

I just dont want to waste my time.

i thought of starting with 3d buz XNA 101 and if they wont provide dx11 support i can easily swap to ANX http://anxframework.codeplex.com/wikipage?title=HowTo%2fConvertXna&referringTitle=Documentation

because it provides openGL 4.2 and dx11 and the proejcts can be easily converted.

well thats my plan atm

In Topic: Engine of choice

14 February 2012 - 03:55 PM

i think i will choose udk

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