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Gnarlyman

Member Since 16 Feb 2012
Offline Last Active May 11 2012 02:17 PM

Posts I've Made

In Topic: What's the frustum-to-pixels process?

13 March 2012 - 10:26 PM

Thanks MJP! Very much obliged. I guess my next Q is...

Once the screen space in coordinates is achieved, what is the general description of the pixel-painting process? I know a lot of things like texture mapping and lighting and shading (obviously) enter here; I'm simply looking for an overall summation, whether or not any math is included, of the process so I can understand the conceptual logic of the "painting part".

In Topic: How to code cameras and draw distances

06 March 2012 - 11:13 PM

Thanks, I looked all of that up and have gotten a good handle on it. Thanks again. My next question would be...

What's the general logic and process that governs the detection of meshes and...everything in the environment, really, within the viewing frustum?

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