I'm interested in learning the alogrithm(s) behind UV unwrapping. I'd like to bat around generating my own textures for pre-existing 3D models via code, but, of course, I have to know the UVW info first. What's the algorithm, and can one use said algorithm(s) to store the coordinate points in some sort of array with values attached to the array elements (so one can write code for the elements)?
First things first, of course, and that's to find the algorithm(s).
GnarlymanMember Since 16 Feb 2012
Offline Last Active May 11 2012 02:17 PM