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kubera

Member Since 17 Feb 2012
Offline Last Active Yesterday, 06:02 PM

Posts I've Made

In Topic: DXMath simple operator, which one more effective?

08 January 2015 - 08:18 AM

Yes, it is.

There is no XM_NO_OPERATOR_OVERLOADS in the DirectX math.

I am sorry.


In Topic: DXMath simple operator, which one more effective?

07 January 2015 - 08:36 PM

In my applications is defined a macro: 

XM_NO_OPERATOR_OVERLOADS

The code could be faster without operators in DirectX::Math.

Writting a program with this macro is possible, not a problem.


In Topic: Text-rendering solutions (with international support?)

30 December 2014 - 02:11 AM

Hi!

 

You would implement your own engine using font textures:

http://www.angelcode.com/products/bmfont/


In Topic: How does "DXUTGetGlobalResourceCache().CreateTextureFromFile" correctly?

16 December 2014 - 04:23 PM

This Toolkit is a bit complex solution, it is possible to use DDSTextureLoader, which is a part of the new DXUT also.


In Topic: how to create gui buttons with DirectX 11?

01 December 2014 - 01:04 PM

One idea, that I have found in the Bee Movie Game.
GUI would be developed and rendered in full 3D.
Stereoscopic effect for GUI is awesome.
You would create more than two triangles in the legacy 2D style.

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