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08 January 2015 - 08:18 AM
Yes, it is.
There is no XM_NO_OPERATOR_OVERLOADS in the DirectX math.
I am sorry.
07 January 2015 - 08:36 PM
In my applications is defined a macro:
The code could be faster without operators in DirectX::Math.
Writting a program with this macro is possible, not a problem.
30 December 2014 - 02:11 AM
You would implement your own engine using font textures:
16 December 2014 - 04:23 PM
This Toolkit is a bit complex solution, it is possible to use DDSTextureLoader, which is a part of the new DXUT also.
01 December 2014 - 01:04 PM
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