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Yesterday, 10:22 AM
You would consider rendering two shadows independently with different math parameters
and then merge theirs output textures into one shadow by the HLSL.
It would be less efficient (two shadows processed).
13 May 2013 - 11:52 AM
You would ask there, also:
http://xboxforums.create.msdn.com/forums/76.aspx
In those forums are participating Microsoft's experts.
13 May 2013 - 01:26 AM
Yes, you would deploy XAudio 2 DLL only.
Windows 8 has XAudio 2.8 installed.
The .lib file is only important for linking against such library.
It must not be installed.
11 May 2013 - 01:27 AM
Do you use D3DX API?
A second solution, without D3DX.
You would create a kind of DDS texture from such bitmap (these two types are different and you can not pass PNG or BMP into locked rectangle).
It is more complex.
Please consider reading blog:
http://blogs.msdn.com/b/chuckw/
14 April 2013 - 03:11 PM
I found GDI+'s Bitmap class extremly easy to use, it can load images from more formats (i use it to load png's to create texture arrays for dx11). It is supported from winXP and above. No need for external lib, but for windows only ofc.
GDIPlus is deprecated too.