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_Silence_

Member Since 19 Feb 2012
Online Last Active Today, 08:40 AM

Reputation Earned

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+3Mesh/Material color contribution to shadingToday, 07:07 AM
+3Start from the scratchToday, 04:28 AM
+1Voted up Seriously weird bug in openclToday, 02:25 AM
+1Voted up Making a humanoid model look up and downToday, 12:10 AM
+1Logged inYesterday, 11:56 PM
+3Opengl ECS performance problemYesterday, 07:24 AM
+1Opengl ECS performance problemYesterday, 07:24 AM
+3Opengl ECS performance problemYesterday, 07:03 AM
+1Voted up I want to participate in the development of the game)Yesterday, 02:35 AM
+1Logged inYesterday, 12:24 AM
+3My Properly-Created OpenGL Context Is Lying To Me.Aug 28 2016 10:50 AM
+1Logged inAug 27 2016 01:03 PM
+3Ide For LinuxAug 27 2016 06:44 AM
+3Starting Graphics in codingAug 26 2016 04:30 AM
+1Voted up Style preferences in for loop structureAug 26 2016 12:59 AM
+1Logged inAug 26 2016 12:09 AM
+3My Properly-Created OpenGL Context Is Lying To Me.Aug 25 2016 02:42 PM
+1Voted up Converting world rotation to body rotationAug 25 2016 08:00 AM
+1Voted up Simple Data Structure for quick look-up of "closeness" on 2D grid?Aug 25 2016 04:40 AM
+1Logged inAug 24 2016 11:55 PM
+1Logged inAug 23 2016 11:57 PM
+1Voted up Decent vector library for C?Aug 23 2016 01:16 AM
+1Voted up Preventing overengeneeringAug 23 2016 01:14 AM
+1Voted up Handling multiple "levels" or "scenes" within a worldAug 23 2016 01:06 AM
+1Voted up Easy way to get static AABB for animated modelAug 23 2016 01:02 AM
+1Logged inAug 23 2016 12:13 AM
+1Voted up Aug 22 2016 05:47 AM
+1Voted up Gui Libraries?Aug 22 2016 03:54 AM
+1Voted up Gui Libraries?Aug 22 2016 03:52 AM
+1Voted up I'm considering engine switch after current project is done. Which one should I choose?Aug 22 2016 12:41 AM
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