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Member Since 19 Feb 2012
Offline Last Active Jul 05 2012 12:42 PM

Posts I've Made

In Topic: Diablo 3

13 June 2012 - 01:29 PM

Also, aside from the story, the development of game mechanics and progression is something else that I think should be discussed. I know that is a bit removed from the core of what we do here, but it is something that should be taken into consideration when writing a game. I mean, I've had multiple discussions on this board about the mechanics of games we were writing for, so in regards to that here is a video from Kripparrian. He is a major Diablo 3 player that is grinding through Hardcore to be the first to beat Inferno in Hardcore. He gives a good talk about endgame and some of the mechanics that seem as if they aren't being taken into consideration whatsoever.

In Topic: Diablo 3

13 June 2012 - 01:23 PM

True, not many people played these games for their story line, but does that mean a gigantic company like Blizzard, that has the funding and man power to do anything they want, should ignore the story line and give it far less attention? If that were the case, why ask the player if they REALLY want to skip cut scenes? Or why even have cut scenes at all? Even better, why make multiple references to the previous games if the story never mattered?

Personally, I really enjoyed the story up until this game. The cut scenes had a lot of depth and mystery to them even though you kind of know what you're working towards. They never spelled anything out to you, so the game still held a bit of mystery. However, in Diablo 3 they left huge gaping holes in the story that aren't explained, as if they didn't even play the first two games, and spelled every single step of the game out for you. Which, to me, are a HUGE strikes against a team that were suppose to be perfecting the most anticipated game of the decade.

I would much rather watch the above cut scene, from Diablo 2, than this one, from Diablo 3.

In Topic: Diablo 3

07 June 2012 - 06:28 PM

This sums up Diablo 3 pretty well. It's a video that goes through each act showing some of the ridiculousness in each, in a satirical kind of way.

Also, SPOILERS!!!!!!!!!

In Topic: Diablo 3

02 June 2012 - 05:30 PM

The things I loved so much about Diablo 2 and the expansion was their hesitation to give too much away and how well they captured a character's personality. The cinematics in those really left you wondering and gave you cliff-hangers to ponder as you played through the story.

Diablo 3 does not do that. It is very one-dimensional and, for me, makes the boring dungeon crawler even more boring.

I agree that the different classes do add a small bit of depth to each, but it's an incredibly small amount and is quickly forgotten as you begin the first quest. There is never a reference back to the events prior to your involvement in the characters journey, other than small talk between you and your follower, if you choose to take them with you.

The scattered books do break up the monotony, but left me wondering "why the hell did all these people leave their 2million journals scattered around like this?" It just didn't make sense, much like dozens of other parts written into the game.

Visually, the game is pretty amazing. The art direction is impressive to me. I was actually expecting it to look much more like Warcraft 3 than the old Diablo games, but they managed to make a compromise with their current visual branding and the rest of the Diablo franchise. I just feel like all creativity went out the window when it came to writing for this game.

In Topic: Mass Effect 3 Ending

20 March 2012 - 06:32 PM

(I'll go ahead and warn of vague spoilers and possible deterrents in this post...)

Well, I haven't played through all of the campaigns to have as much of an established opinion as I should and I especially haven't played through ME3, so I don't really have a solid established opinion on the matter.

From the research I've done though, it seems like the ending was extremely lack luster and disappointing, especially given the game-play and story that made up the rest of the franchise. I've seen the alternate endings and they are all the same and don't seem to make sense when put into context.Their logic and approach to the end of it just seemed extremely abrupt and not well thought out at all. There seem to be lots of contradictions in the thought process of the new character that is introduced at the end that negates whatever you have done throughout the rest of the game (or series). I've also seen a lot of people complaining about not getting any closure at all in the ending, which is something I don't mind a lot in stories or games, but I think they took it way too far here.

Granted all of this may have come from a disagreement in the company that ruined the story or they ran out of time or something drastic like that, but it is disappointing to see a series that has done so well and promised so much in the way of a cohesive ending, just give in and make up some BS ending that allows for DLC that you have to buy and play through.

It's like the death of a comic book hero. That should be it and they should just stay dead, because that's what death is, but it never turns out that way.