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Member Since 22 Feb 2012
Offline Last Active Dec 11 2015 04:40 AM

Posts I've Made

In Topic: Stuck in a rut, need some advice!

30 July 2014 - 05:41 AM

Thanks very much for the replies guys, all of it is usefull. Lithander, Ive always wondered if that was true, or if I should just focus on gaming jobs, but yeah, will act on your advice for definite.


On the subject of portfolios, is it a bad idea to include projects from game jams such as ludum dare? Providing they are finished of course. Thought it is good to show what you can acomplish within a short amount of time, but god forbid if someone looks at the source code lol.

In Topic: Efficient Line of Sight Algorithm

12 April 2012 - 07:48 PM

Ive read that and its simple to understand, but for what Im trying to do pure A* is simply too costly. For a rundown on jump point search read http://harablog.wordpress.com/2011/09/07/jump-point-search/ which gives a quick overview on it. It seems to be a lot faster version of A*.

In Topic: Efficient Line of Sight Algorithm

12 April 2012 - 03:33 PM

Thanks for the help guys, I had a feeling I was overcomplicating the problem! I wasnt sure how ray casting was implemented so that pseudo-code is very useful. Ill give it a shot in the near future, using this answer for the line rectangle intersection logic: http://stackoverflow.com/questions/99353/how-to-test-if-a-line-segment-intersects-an-axis-aligned-rectange-in-2d

On another note, can any of you point me to a easy to understand guide on A* Jump point search? Seems the most efficient method for working out the enemy's path to the player. But I could be wrong, how else would you work that out in this scenario? (bearing in mind the path should be constantly recalculated as the player moves).

In Topic: Choosing a dissertation topic...

23 February 2012 - 04:45 AM

Thanks for the reply Tom, had a good read of the FAQ now. All very good work :)

So lets say then I have built my own personal decision grid for this problem. I have put my own "values" into it. However I am struggling to fill in some rows. Most important of these is "What would an employer value?". Finding the answer to this question was the original purpose of my post.

I am after all looking to work on whatever would give me a good foundation for game development, at this stage I'm not necessarily worried about specialization or what "kind" of games I want to make (maybe I should ask, should I know already?). For this reason, I am more inclined to pursue whatever will develop my C++ skills as that is the most common skill I find is required by employers. However I could be incorrect with this conclusion. Again, this is why I am seeking advice.