I like SFML for 2d graphics http://www.sfml-dev.org/index.php
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Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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#4930965 2D C++ Game Library Suggestions
Posted by bd36
on 13 April 2012 - 09:25 AM
#4930424 Weapon Targeting using Trigonometry?
Posted by bd36
on 11 April 2012 - 06:34 PM
I was having the same issue a few weeks ago and it was solved here
http://www.gamedev.net/topic/622356-targeting-for-shooting/page__p__4924937
http://www.gamedev.net/topic/622356-targeting-for-shooting/page__p__4924937
#4930344 taking input directly to an ADT such as a stack.
Posted by bd36
on 11 April 2012 - 01:06 PM
Since cin is an object of stream could you use the get() function to only get one number out of the buffer at a time?
http://www.cplusplus...am/istream/get/
Not sure if it will work, but looks like it could possibly work, although it may not be the most elegant way
http://www.cplusplus...am/istream/get/
Not sure if it will work, but looks like it could possibly work, although it may not be the most elegant way
#4923097 Where to start
Posted by bd36
on 18 March 2012 - 01:50 PM
I am relatively new to C++ GUI/Game programming. It was recommended to me to look into SDL and it has worked great for me. I was able to make a tic tac toe game within a few hours of reading some SDL tutorials, granted I was also not new to programming but I am by no means an expert or anything close. Recently I also made a snake clone with a two player element to further my understand of a game life cycle and classes in c++. To learn more about SDL check out these tutorials http://lazyfoo.net/S...rials/index.php
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