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bd36

Member Since 22 Feb 2012
Offline Last Active May 30 2012 05:42 PM

#4930965 2D C++ Game Library Suggestions

Posted by bd36 on 13 April 2012 - 09:25 AM

I like SFML for 2d graphics http://www.sfml-dev.org/index.php


#4930424 Weapon Targeting using Trigonometry?

Posted by bd36 on 11 April 2012 - 06:34 PM

I was having the same issue a few weeks ago and it was solved here

http://www.gamedev.net/topic/622356-targeting-for-shooting/page__p__4924937


#4930344 taking input directly to an ADT such as a stack.

Posted by bd36 on 11 April 2012 - 01:06 PM

Since cin is an object of stream could you use the get() function to only get one number out of the buffer at a time?

http://www.cplusplus...am/istream/get/

Not sure if it will work, but looks like it could possibly work, although it may not be the most elegant way


#4923097 Where to start

Posted by bd36 on 18 March 2012 - 01:50 PM

I am relatively new to C++ GUI/Game programming. It was recommended to me to look into SDL and it has worked great for me. I was able to make a tic tac toe game within a few hours of reading some SDL tutorials, granted I was also not new to programming but I am by no means an expert or anything close. Recently I also made a snake clone with a two player element to further my understand of a game life cycle and classes in c++. To learn more about SDL check out these tutorials http://lazyfoo.net/S...rials/index.php


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