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Nuclear Taco

Member Since 22 Feb 2012
Offline Last Active Mar 10 2013 06:27 PM

Topics I've Started

Best engine for space combat?

10 March 2013 - 04:54 PM

I'm looking for an engine that can handle a few things.


  • 16 - 32 player multiplayer
  • can handle large, mostly empty worlds
  • Ability to change gravity on the fly, per-player


That's about all the main stuff I'm looking for. I've been looking at the UDK ,Source SDK, and Unity. Unity is slower than a turtle, and the UDK has an odd feel to it. I haven't messed around with the Source SDK mmuch yet, but it seems that it will do the job well enough. Any other semi-decent engines I could use? I'll give specific information if you ask.

Extremely Simple AI Question

22 February 2012 - 11:36 PM

I'm attempting to make a simple cube follow the player, but I haven't had much experience with the math part of this. If it matters I am using blitz3d, mainly for its extremely fast and easy development time. My partner and I have a few ideas on how this might work, just not how to implement them. We were thinking that
[y - y1 = m(x - x1)] Or something using the Pythagorean theorem. But after trying different things for a few times, and failing all of them we decided to ask for help.

Also, we are working with a (x,z) plane.