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dEgle

Member Since 26 Feb 2012
Offline Last Active Dec 17 2012 11:07 AM

#4996959 Network programming strategies. Any tutorial?

Posted by dEgle on 03 November 2012 - 02:14 PM

Hello guys. I was wondering is there any tutorial describing how to make network support in games? Like what should server send and receive and in what order? Clients?
I guess best way is to make net_events like in SDL: server should translate incoming packets into events, then handle them, generate events for clients and send them back.
Server and clients should have queue of events (like in SDL)...but i'm not sure if it's the best solution.


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