Jump to content

  • Log In with Google      Sign In   
  • Create Account


tomdb

Member Since 26 Feb 2012
Offline Last Active Jun 23 2013 01:44 PM

Posts I've Made

In Topic: gravity problem

16 February 2013 - 05:22 AM

Ok, I don't know if I understand your problem exactly but this is how I am trying to handle this. I don't know either how you handle your movement.

But to the point. Whenever an object is moving, I generate an 'action'. I put this action in a ActionQueue, and every frame I execute all the actions in the queue. The key to my system is that there can't be a 'up-movement'-action and a 'down-movement'-action(like gravity) at the same time in the queue. So when I generate a gravity-action, I first check if there's already a jump-action, if yes: I don't do gravity, if no, gravity is fine. So instead of having two separate gravity-speeds, I have to gravity-states: 1) Full gravity, because an object is in the air and is not jumping and 2) no gravity, because either the object is jumping or it isn't on the ground.

 

I hope this makes sense ;).

 

Tom


In Topic: Rock Logo

16 February 2013 - 05:06 AM

Hi,

it looks good! One question: why does the yellow-ish border around the silhouette stop by the 'wings'? Looks not totally natural to me.

 

Tom


PARTNERS