I would like to prototype a semi-complex text based adventure using C++, a scripting language like **python or lua, and a database system. I doing this as an exercise in game development because it will allow me learn more about the programming as well as let me focus on the making a fun game with relative ease because of the lack of a graphics system. another goal of this project is to build a core system that will allow me to put a graphical interface on top of the text based engine with relative ease.
since this is a prototype i want to use easily accessible file formats such as .txt, .csv to input player, enemy, items, and other object data.
the problem i am having is getting my foot in the door as far as design. i have done a couple of tutorials but they came out pretty buggy when it came to reading in files in the txt format.
does anyone have any advice on reading in the files for object and world data??
or any working examples to get me pointed in the right direction in creating a flexible text based adventure game??
**this is feature is completely optional but it is a concept that i would eventually like to implement in the future
voyivodaMember Since 27 Feb 2012
Offline Last Active Feb 28 2012 02:33 PM