I tried to do something like inverse fog, where the closer the points are to you the more fog they get. But its not good, I can see the triangles of the surface.
I also tried it with a surface that looks like a spider web and you stand in the middle, ...but there I could see the horizontal lines. On the picture Ive changed the contrast so in the game is not as visible, but still ugly enough.
Ive tried it with higher surface resolution, it didnt really help. Is there a workaround for this or is this just the way interpolation works?