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Member Since 01 Mar 2012
Offline Last Active Yesterday, 12:32 PM

Topics I've Started

FYI - CG Society Challenge

16 July 2013 - 09:38 AM

Not sure if any of you are aware...

But CG society puts on several awesome challenges per year. Their current challenge, called the Tornado Twins Game Challenge can be found here: http://challenge.cgsociety.org/game


Here is their description of the event:


"TornadoTwins; youtube’s number one game development channel, is partnering with CGSociety to host a global game challenge for the world’s top 3D artists.  Accomplished 3D artists are enabled to turn their art into a complete first person shooter using FPS Control, the Twins’ plugin for the Unity Game Engine.  It is unique in bringing artificial intelligence, weapons and interactive worlds to life, without the need of a development team. Participating artists will create up to 2 minutes of gameplay.  The finished games will be exported to unity3d format for play in the browser, so that all competition viewers and judges can easily play the finished games."


Check it out!

How do I keep myself and my team motivated?

02 August 2012 - 08:01 AM

Hey Everyone!

The doldrums of game development are here. Its summer, we all have "real" jobs, and the Steam summer sale demands most of my attention.

I'm working on a game project with four other guys I met through GDNet, and the project is going fine, although some people are better at completing their work assignments than others. Granted, we all have lives outside of the project, and no one is getting paid until we try to sell it. Since none of us are professional full-time developers... yet... it is understandable that things get in the way. With that being said, do YOU have any advice for us from your own experiences that kept your team motivated, or at the very least kept the work interesting?

Please feel free to offer suggestions!