Compared texture coordinates, verticies and faces loaded by lib3ds and my own 3ds-loader. Everything match. Checked texture coordinates VBO with gDebugger. Coordinates are wrong ...
// Enable vertex and normal arrays
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
// Bind the vbo with the normals
glf_->glBindBuffer(GL_ARRAY_BUFFER, m_NormalVBO);
// The pointer for the normals is NULL which means that OpenGL will use the currently bound vbo
glNormalPointer(GL_FLOAT, 0, NULL);
glf_->glBindBuffer(GL_ARRAY_BUFFER, m_VertexVBO);
glVertexPointer(3, GL_FLOAT, 0, NULL);
// Render the triangles
glDrawArrays(GL_TRIANGLES, 0, m_TotalFaces * 3);
glDisableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);