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Member Since 02 Mar 2012
Offline Last Active Mar 22 2012 10:59 PM

Posts I've Made

In Topic: Never made a 3D game before, need some advice

04 March 2012 - 09:03 PM

Thanks a lot : ) I was impressed by Blenders ability with the survival horror maps. Not exactly all of what I want to create, but a part of it. I'll look more into that as well, thanks a lot for the resources everyone. Gives me a lot of things to look at. Those who have used Unity or Blender, when I decide which to use I may need someone to come to with questions that I haven't been able to find answers to, or don't understand. Anyone down to being a mentor? lol : D

In Topic: Never made a 3D game before, need some advice

04 March 2012 - 02:02 AM

Thanks for all of the replies so far, I really appreciate them all. I have personally looked at each of these major recommendations:
Unity
Blender
jMonkey

and personally so far Unity has it for me. I was using Blender in the past, or at least trying to, a bit last year... I didn't understand hardly any of it, I was looking at it for animations. I'm sure it's simpler than I made it out to be, and I can look into it but so far Unity looks the best for my purpose, realistic levels that emulate weather and different sceneries. Blender I saw some things with some absolutely stunning beautiful grass scenescapes, but I believe it would take quite awhile to get into it. If I'm mistaken and someone can point me to a 'beginners guide to blender' I'd appreciate it, the engine amazed me with some of the things I saw. Unity and Blender are up there for me. Looking at the videos I saw on jMonkey there were far too many unrealistic ones that I saw for me to go with it definitely. Again my opinion is based on observation and I know pretty much nothing about how to use any of these softwares, I just want to get the most out of something that is easily operable. Thanks : )

In Topic: Never made a 3D game before, need some advice

02 March 2012 - 07:32 PM

Based on your requirements I would say Unity, you can focus more on the game itself oppose to coding, but you will eventually have to code just not as much, I only played around with Unity for a few days and there was very little amount of programming involved, however that isnt to say it is completely code free, just getting started up on a project doesnt require much or any code.


Looking more at Unity, it's a beautiful engine. I'd love to go more in depth with this one. I'll be looking through tutorials and finding literature on it soon. I looked on the actual site and downloaded the free version, is the pro version something recommended with beginners? I know it has a lot of stuff I wouldn't understand but it also has iOS and a lot of other design features. 1,500 is kind of a big drop, I'll talk to my adviser after getting more input from you all. I'll be using this for future projects as well so whatever input you can give on this engine would help : ) thank you.

In Topic: Never made a 3D game before, need some advice

02 March 2012 - 06:22 PM

Thank you Dynamo, I'll look into that. The thing is, I have a multi-faceted project in which I'm immersing myself into many unknowns to market a product on a different creative spectrum then gaming. I want to direct my purpose solely into that project, but have the other projects easily accessible on the side. I have to code an entire website and engage myself in Flash 8, so learning those two things itself and giving myself a 6 month time frame to complete everything makes some things have to be simpler then others. Is the coding complex in Unity? I've never heard of it, mainly because I've only heard of Visual Basic, Flash, UDK, and Cryengine as game development tools. So out of the loop here, but I would love to start a beginner project, and delve deeper into it when I can. The main thing I was is for the user of this game to immerse themselves in surreal landscapes, possibly just having it be exploring, but I was considering having little 'eggs' for the player to find long the way. It's more a showcase of the terminology and literature than a game, basically a visual aid to a product already in development. I appreciate the input and look forward to any further contributions : )

In Topic: Never made a 3D game before, need some advice

02 March 2012 - 05:32 PM

Thanks Tom, I'm a member of other forums but wasn't positive how this one works (different formats). I appreciate you directing this to the correct spot.

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