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Ronan Bel (Ubisoft)

Member Since 03 Mar 2012
Offline Last Active Mar 22 2012 08:06 AM
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Posts I've Made

In Topic: Compute Shader - shared memory race condition when using optimization level 3

21 March 2012 - 12:00 PM

Hi. I've got something to avoid this compiler running while running from Visual Studio
add this option (_NO_DEBUG_HEAP=1) to your solution
http://blogs.msdn.com/b/ms_joc/archive/2009/02/19/why-is-my-app-so-much-slower-under-the-debugger.aspx

In Topic: Compute Shader - shared memory race condition when using optimization level 3

03 March 2012 - 02:36 PM


I just tried compiling your shader with fxc.exe using /O3, and it compiles fine. Are you using cs_5_0?

It is working fine with fxc for me as well.
The problem only occurs with D3DX11CompileFromFile().
I am using cs_5_0.

I just found this link - would you happen to be using the app verifier???


This appear to be the exact same problem I'm experiencing.
However, I am not knowingly using app verifier.
It appears to be some sort of plugin for visual studio? If so I'm definitely not using it.


Hi.
I've got exactly the same problem :(
is there any known solution / workaround please ?

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