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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Member Since 05 Mar 2012
Offline Last Active Apr 28 2013 12:55 PM

Posts I've Made

In Topic: Ugly lines on screen.

25 April 2013 - 02:56 PM

Thanks, guys that helped. I used AdjustWindowRect, and now these lines are gone, and result looks much much better. Thanks again.

In Topic: Ugly lines on screen.

25 April 2013 - 11:31 AM

Size of backbuffer is the same as window, and model was created in blender (smooth normals), and this model looked great in OpenGL :) I also tried VSync (off/on), didnt help.

In Topic: Where to begin

21 March 2013 - 12:06 PM

Some people enjoy more in Engine Programming, some other people like Game Programming. For example, I didn't like to make amateur games (games just for portfolio, etc) in Unity, or other engines, If i make something just for fun i like to make it from scratch, but if someone is making games in studio, the best choice is to use Game Engine, its just my little opinion.

In Topic: splash screen

16 March 2013 - 05:04 PM

It should be OK but, if I'm not wrong you need virtual keyword before void's :-)

In Topic: Advice on 2D games

15 March 2013 - 11:06 AM

It depends what you want to do in development (Graphics, Programming, etc..)


But if you are going for programming, and you want to learn how everything works, then use OpenGL/DX. But if you want to program a Gameplay/AI/ etc.. then use some libraries for example SFML. And of course it also depends in what language you want to program.