So i've been continuing my pursuit for skeletal animation! Hasn't been a long time since i started, but hard.
I got a little understanding of how the structures work and i think i got that ok, also i spent the last couple of days building the code i needed for quaternions, and altough problems will appear im sure, the tests i ran so far worked well(even slerp).
My problem now is, even if i have all bones loaded and correctly positioned, and all the vertex information and weights also loaded and linked with the bones. How do i use this information, so that when i rotate a bone for example, it will drag with it, the vertex's associated?
Thanks in advance.
kumpakaMember Since 05 Mar 2012
Offline Last Active Apr 22 2012 08:07 AM