- Viewing Profile: Reputation: Fredericvo
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#5041474 When to start with C++?
Posted by Fredericvo
on 10 March 2013 - 05:45 AM
#4963065 PhysX basic understanding
Posted by Fredericvo
on 25 July 2012 - 03:06 PM
#4961312 "Make Games, Not Engines".. But how?
Posted by Fredericvo
on 20 July 2012 - 07:00 AM
#4961124 physX info
Posted by Fredericvo
on 19 July 2012 - 07:06 PM
The Nvidia site seems to have suffered a hacker intrusion and I too can't find anything about physx there lately :-(
#4960443 C++ As First Language
Posted by Fredericvo
on 18 July 2012 - 06:27 AM
That's why I think assembler could actually be an excellent first language. After all many old programmers had nothing else and so it was their first language. I myself, though am moderately old, knew assembler before C and C++ and whenever I wasn't sure what a feature did I'd often peek at the assembler output to get it.I don't think it is so hard to learn C++ programming..
But it is sure that you should learn more about Computer before C++ programming .
You should know how the memory and cpu work together and understand what the memory address really means ....this is the key to understand pointers in C++ (notice the function pointers)
Then any trouble else with C++ programming?
If any it'll be how to design a project...
#4959810 Opengl Index buffer madness
Posted by Fredericvo
on 16 July 2012 - 05:52 PM
Not sure if you nean simple geometry that you manually type the numbers for or imported geometry from a 3D program but if it's the latter then it'll already be exported with indices.how do i create an index buffer for a large mesh? i mean specifically how to i set up the array of int's from the vertex data? like what is the logic behind this? i understand what the index buffer is for and how to use it but i dont know how to set up the initial array you will pass to the gl element array buffer.
If the question is about how it works then the index is simply the location in the vertex buffer to use the data from.
Example: vertex buffer
x1,y1,z1 (position)
x2,y2,z2
x3,y3,z3
…
Then in the index buffer a triangle would be defined as [0,1,2] and another as [1,2,3] using vertex 1 and 2 twice thereby saving space and bandwidth.
#4959162 C++ As First Language
Posted by Fredericvo
on 14 July 2012 - 06:52 PM
#4958836 3D Mathmatics
Posted by Fredericvo
on 13 July 2012 - 10:44 AM
I also learned my math online from Paul dawkins's tutorials. I did calc II,II,III,DE and Lin alg.
#4958786 Did you succeed in building a game from a Game Engine?
Posted by Fredericvo
on 13 July 2012 - 07:18 AM
#4958383 Any point in moving the world in reverse these days?
Posted by Fredericvo
on 12 July 2012 - 07:06 AM
The "cam" doesn't really exist. It's a matrix that moves whatever you want to look at into the frustum.
#4957845 "Make Games, Not Engines".. But how?
Posted by Fredericvo
on 10 July 2012 - 06:58 PM
Maybe there should be a term that differentiates between game-specific engine and game engine as in a very general set of libraries that can power any game with minimal code writing on your part such as Unity, a program that allows end users to make games.
My goal is to create games but with my own engine as in very specific. i.e. Other people might not be able to use it but it should serve my purposes. If it can be improved so the better.
#4956745 Has the game industry reached a point of saturation?
Posted by Fredericvo
on 07 July 2012 - 03:27 PM
#4956539 Help me change my life and career.
Posted by Fredericvo
on 06 July 2012 - 06:40 PM
#4956318 Pointer to class type?
Posted by Fredericvo
on 06 July 2012 - 07:30 AM
#4956170 A simple 3D game library compatible with Linux?
Posted by Fredericvo
on 05 July 2012 - 07:11 PM
What's so hard about pointers? They are just numbers that say where something is in memory.Alright, let me rephrase it.
I don't want to deal with pointers just yet. And even if I did, I still don't know what library to go for.
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