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gbMike

Member Since 06 Mar 2012
Offline Last Active Jan 08 2014 06:36 PM

Posts I've Made

In Topic: Physics at extreme speeds

20 April 2013 - 02:02 AM

Very cool. Did you write any of your own physics for it? I'm using Unity, but I don't know it well enough to say if the default physics will be enough.


In Topic: Physics at extreme speeds

20 April 2013 - 12:35 AM

I'd suggest using continuous collision detection for such great speeds, or else you'll get tunneling (object passing through each other).

 

I'm actually really glad you both mentioned this, since it would have completely slipped my mind.

 

It's actually not air friction that creates the heat. It's the compression of the air.

 

Interesting. I didn't know that. Thanks! Random side thought, would that mean that in the wake of the vehicle, as the air decompresses it would become proportionately cold?


In Topic: Similar experience vs Published title

13 April 2013 - 11:55 AM

I appreciate the feedback, I did not mean to paint the indie title idea poorly. I only meant that if I were to assemble my own team, most of its members would likely have an experience level similar to my own, as compared to a development studio, which often have 10-20+ year veterans. Regardless, I’ll check around, and see if I can’t find an existing indie group, who might be in need of another programmer.

 

You also mentioned this question as ‘typical.’ In the future, what would be a more acceptable phrasing for comparing the potential worth of a particular experience?


In Topic: Code Sample Review Request

10 October 2012 - 11:44 AM

That is a good point. I hadn't thought about it like that.

I'll send it out as is, and see about a code review some other time.

In Topic: Code Sample Review Request

10 October 2012 - 03:30 AM

I appreciate the feedback. I've made some adjustments, per your advice. In particular, the loops have been updated with reduced function overhead, and comments have been added to unclear sections. Just to be sure, I've re-reviewed and tested the loops during memory cleanup as well, just to verify that they do work as intended.

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