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Philip Buuck

Member Since 07 Mar 2012
Offline Last Active Jun 03 2015 10:51 AM

#5213229 Looking to give back

Posted by on 26 February 2015 - 06:51 PM

After teaching a game dev bootcamp for teens over the summer, I've had the itch to start a blog to help people get into programming/game dev/building stuff. The only thing is that there are a ton of directions to take this vague idea, and I want to write things that, you know, people want to read.

I'm working as a professional game programmer, finishing a master's degree in computer science after getting an unrelated bachelor's degree, I've tested ways to make myself more productive, I believe I interview well, and I am not afraid to negotiate salary. I don't write that to sound like I'm bragging, I'm just trying to describe what I feel I'm bringing to the table.

So what would you find more interesting to read about, or what is most outside of your personal wheelhouse?


A) Making games / getting into the game industry

B) Productivity / increasing your focus on coding

C) Interviewing / negotiating / getting a job

D) Programming skills / debugging / building things a step at a time

E) Something else altogether?


A lot of people start programming blogs, but they're generally very unfocused or full of the same information as everyone else (learn C++! Starting out in web dev! The best IDE to use!). All of that is important and I have my opinions, but I want to actually add value to the internet.

I'd love if you'd vote for one of the options I wrote by leaving a comment. If you're already solid in everything I listed, a vote for what you think less experienced people could use would be great too. Thanks everyone!

#4920518 Things every graphics programmer should know?

Posted by on 08 March 2012 - 04:01 PM

The Linear Algebra book by Strang is pretty good, in my opinion. Much of that space is taken up by the HUGE amount of problems he has at the end of each chapter - the actual material presented is light, but there's plenty of self-education in those problems. Careful though, many of them are written for people with extensive math backgrounds already - I took a year of calculus but found he was assuming some knowledge I didn't have.

Those books look very theoretical overall, which isn't a problem if that's what you like. Many of them are more applicable for computer graphics people - for anyone who wants to be a game programmer and isn't as sold on graphics theory, they're less essential.