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Member Since 08 Mar 2012
Offline Last Active Apr 06 2012 01:15 PM

Posts I've Made

In Topic: Can't draw polygons when GL_BLEND is enabled

29 March 2012 - 10:53 AM

Looks fine to me, however you should try to play a bit with that alpha value and see how it goes. Put it 0.5, then 0.0 and so on.

That is actually what I did all alone in my despair, but it gave me no clue at all. Maybe this is hardware dependent after all, I'm currently working with a laptop borrowed from my gf which uses a graphic chipset instead of a true video card, it may simply not handle properly this type of blending operations. Tough luck !

In Topic: Can't draw polygons when GL_BLEND is enabled

28 March 2012 - 11:29 AM

What value has color.a?

1.0f set by default in the struct constructor, and no instance currently change this value.

In Topic: Drawable entities and fast isometric depth sorting

09 March 2012 - 01:51 PM

Thanks a lot all three of you, I think I have what I need ! I'll let you know when I get the job done.

By the way,

JTippetts, your system is impressive ! I get it now, but I came upon one of your articles several months ago (maybe some video on youtube too), I was just starting the architecture for my engine and this gave me some directions to follow. Good work !