Jump to content

  • Log In with Google      Sign In   
  • Create Account

We're offering banner ads on our site from just $5!

1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


Viclib

Member Since 08 Mar 2012
Offline Last Active Sep 18 2013 11:57 PM

Posts I've Made

In Topic: How does the perspective work on those sprites?

25 July 2013 - 01:13 PM

@PBnFlash

That sheet is great, it does give me a base to make a running cycle for my sprites. But I still have no idea how that works! The heck, he is 3/4, yet running forwards. How that doesn't look bizarre!? But anyway, you all agree it is just the body that is facing the camera, not the camera that is positioned diagonally, right?


In Topic: Physics engine for Mario 64 like platformer?

10 March 2012 - 06:57 PM

Can you suggest a good collision detection library? The best I could found was limited to AABB and Spheres. I'm using Javascript so I guess I would have to convert it by myself, so I would really appreciate a readable/modifiable library that allows collision checking for any mesh.

PARTNERS