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Viclib

Member Since 08 Mar 2012
Offline Last Active Sep 18 2013 11:57 PM

Topics I've Started

Is there any way to make animations using physical dolls?

10 August 2013 - 08:22 PM

I've had trouble animating characters using 3D applications. It is too slow and difficult. I've programmed my own 3D animator that uses only the keyboard to change key angles. The results are much better, yet it draws some considerable time.

tq.png

I'm reaching the conclusion animating is hard because nor the keyboard nor the mouse are ideal input sources for that kind of thing. I guess the best would be a physical doll one could manipulate. Is anyone aware of such a product?


How does the perspective work on those sprites?

24 July 2013 - 09:55 PM

I am trying to replicate those sprites:

uEKOH.gif

KeukQ.gif

p92du.gif

But I am not managing to make sense of how it is done. The character is facing forward ( <--- ), but you can see the front of its body instead of just the side. Why? Is the camera positioned diagonally? Or is the body bent, as in a fighter stance?

gjxA2.jpg

Or a combination of both?

D9Man.png

Which exactly is the positioning/perspective/view I should use to replicate it correctly?


Which tools could I use to make those sprites myself?

05 July 2013 - 12:55 PM

Hello,

 

I'm creating certain game for which the programming part mostly done, but I'm having trouble with the art. I don't have an artist, so I must do it myself. I need sprites like those: http://img113.imageshack.us/img113/5488/maleassassincrossdz7.gif they don't need to be as professional, but will have the same size and follow the same style (8 directions, front-angle). I have time to learn. So, what tools would you recommend me to look at in order to make those?

 

Thanks.


Ragnarok Sprite replication

05 July 2013 - 12:42 PM

Hello,

 

I'm creating certain game for which the programming part mostly done, but I'm having trouble with the art. I don't have an artist, so I must do it myself. I need sprites like those: http://img113.imageshack.us/img113/5488/maleassassincrossdz7.gif they don't need to be as professional, but will have the same size and follow the same style (8 directions, front-angle). I have time to learn. So, what tools would you recommend me to look at in order to make those?

 

Thanks.


Physics engine for Mario 64 like platformer?

08 March 2012 - 09:48 PM

I'm aware of the list, but I'm not sure what of those libraries would be more suitable for this game. The game has a static 3d world and spheres that can bounce when they collide with a wall. So... what is the simplest library for this work?

Thank you very much guys!

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