Jump to content

  • Log In with Google      Sign In   
  • Create Account


We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Member Since 10 Mar 2012
Offline Last Active Nov 05 2014 06:52 AM

Topics I've Started

5 New Articles on Game Design - Need Your Feedback

08 October 2014 - 10:10 AM

Hello GD community,


I have written 5 articles on game design that are, in my opinion, very useful to every game designer out there. But it is just my opinion, and I need your feedback, please be brutally honest with me.


A friend of mine told me that I don't promote my work so much, truth is I don't promote it at all (impostor syndrome ?), that's why I don't get feedback and I lack motivation to keep on writing.


Here are the links to my 5 latest articles on game design :

You will help me a lot by answering some of these questions :

  • What do you think of the content of my articles ? (feel free to discuss it here or in the comment section on my blog)
  • Is my writing clear enough, long enough ? Too short ?
  • How much do you like my blog ?
  • What would you suggest about the website in general ?
  • Would you like me to write more about game design ?
  • What makes you want to stay or leave when you visit my website or read my articles ?

7 Mistakes that'll Make You a Better Game Designer - My Experience

28 December 2012 - 05:44 PM

Hello friends,

I have gathered some advices I wish someone told me a long time ago.

I wrote an article about 7 mistakes that helped me become a better game designer and programmer. I wish to share them with you, tell me what you think, here's a link to the article : http://www.gameplaypassion.com/blog/7-mistakes-that-will-make-you-a-better-game-designer/

Here is a brief summary of the 7 mistakes I talk about in my article :

  • Excessively and Negatively Criticizing Other (published) Games
  • Designing a Huge Game That Has Everything in It
  • Focusing on the Plot From the Beginning
  • Overestimating Your (or your team’s) Technical Skills
  • Crossing Genres for Your First Game Ever
  • Comparing Yourself With the Big Guys In the Market
  • Recruiting People That Have No Interest In Making Games

The Weapons of a Game Designer

15 November 2012 - 02:11 AM

I want to share with you some thoughts about 4 game design "weapons" that I use every day.

I see these tools as a way to :
  • Make games in an efficient way
  • Organize and keep track of my ideas
  • Get (visual) results as soon as possible
  • Easily test a game
Here is the link to my blog post : http://www.gameplaypassion.com/blog/4-powerful-game-development-tools/

What do you think about my ideas ?
What (other) tools do you use and how do you use them ?