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Member Since 10 Mar 2012
Offline Last Active Aug 01 2015 02:14 AM

Topics I've Started

Spin Shot - an action game for Android

14 May 2015 - 03:51 PM

Get your guns ready for the ultimate fight against waves of monsters!

Get Spin Shot on Google Play Store : https://play.google.com/store/apps/details?id=com.gameplaypassion.spinshot


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Video trailer : https://www.youtube.com/watch?v=86K0xceb144
Spin Shot is an action-packed shooting game where you fight hordes of monsters. This game does not play like your usual shooting game, you will need good reflexes to beat it. Your character is constantly spinning around, touch the screen to shoot, choose the right moment to inflict maximum damage.
Survive as long as possible. Every monster you take down adds points to your score, get the highest score possible!
Features :
- Intuitive one-touch controls!
- Simple concept that anyone can grasp!
- Absolute destruction at your fingertips!
- Endless play, it all depends on your reflexes!
- Varied and randomly generated waves of monsters!
- Designed to be played in short sessions!
- Variety of foes each with its own patterns!
- Kill zombies, bigger zombies, spiders, golden scarab beetles and ... more spiders!
- Explode rockets in mid-air! BOOOM!


Click here to read my blog entry on the development of Spin Shot ;)
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5 New Articles on Game Design - Need Your Feedback

08 October 2014 - 10:10 AM

Hello GD community,


I have written 5 articles on game design that are, in my opinion, very useful to every game designer out there. But it is just my opinion, and I need your feedback, please be brutally honest with me.


A friend of mine told me that I don't promote my work so much, truth is I don't promote it at all (impostor syndrome ?), that's why I don't get feedback and I lack motivation to keep on writing.


Here are the links to my 5 latest articles on game design :

You will help me a lot by answering some of these questions :

  • What do you think of the content of my articles ? (feel free to discuss it here or in the comment section on my blog)
  • Is my writing clear enough, long enough ? Too short ?
  • How much do you like my blog ?
  • What would you suggest about the website in general ?
  • Would you like me to write more about game design ?
  • What makes you want to stay or leave when you visit my website or read my articles ?

7 Mistakes that'll Make You a Better Game Designer - My Experience

28 December 2012 - 05:44 PM

Hello friends,

I have gathered some advices I wish someone told me a long time ago.

I wrote an article about 7 mistakes that helped me become a better game designer and programmer. I wish to share them with you, tell me what you think, here's a link to the article : http://www.gameplaypassion.com/blog/7-mistakes-that-will-make-you-a-better-game-designer/

Here is a brief summary of the 7 mistakes I talk about in my article :

  • Excessively and Negatively Criticizing Other (published) Games
  • Designing a Huge Game That Has Everything in It
  • Focusing on the Plot From the Beginning
  • Overestimating Your (or your team’s) Technical Skills
  • Crossing Genres for Your First Game Ever
  • Comparing Yourself With the Big Guys In the Market
  • Recruiting People That Have No Interest In Making Games

The Weapons of a Game Designer

15 November 2012 - 02:11 AM

I want to share with you some thoughts about 4 game design "weapons" that I use every day.

I see these tools as a way to :
  • Make games in an efficient way
  • Organize and keep track of my ideas
  • Get (visual) results as soon as possible
  • Easily test a game
Here is the link to my blog post : http://www.gameplaypassion.com/blog/4-powerful-game-development-tools/

What do you think about my ideas ?
What (other) tools do you use and how do you use them ?