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Member Since 10 Mar 2012
Offline Last Active Nov 05 2014 06:52 AM

Topics I've Started

5 New Articles on Game Design - Need Your Feedback

08 October 2014 - 10:10 AM

Hello GD community,


I have written 5 articles on game design that are, in my opinion, very useful to every game designer out there. But it is just my opinion, and I need your feedback, please be brutally honest with me.


A friend of mine told me that I don't promote my work so much, truth is I don't promote it at all (impostor syndrome ?), that's why I don't get feedback and I lack motivation to keep on writing.


Here are the links to my 5 latest articles on game design :

You will help me a lot by answering some of these questions :

  • What do you think of the content of my articles ? (feel free to discuss it here or in the comment section on my blog)
  • Is my writing clear enough, long enough ? Too short ?
  • How much do you like my blog ?
  • What would you suggest about the website in general ?
  • Would you like me to write more about game design ?
  • What makes you want to stay or leave when you visit my website or read my articles ?

7 Mistakes that'll Make You a Better Game Designer - My Experience

28 December 2012 - 05:44 PM

Hello friends,

I have gathered some advices I wish someone told me a long time ago.

I wrote an article about 7 mistakes that helped me become a better game designer and programmer. I wish to share them with you, tell me what you think, here's a link to the article : http://www.gameplaypassion.com/blog/7-mistakes-that-will-make-you-a-better-game-designer/

Here is a brief summary of the 7 mistakes I talk about in my article :

  • Excessively and Negatively Criticizing Other (published) Games
  • Designing a Huge Game That Has Everything in It
  • Focusing on the Plot From the Beginning
  • Overestimating Your (or your team’s) Technical Skills
  • Crossing Genres for Your First Game Ever
  • Comparing Yourself With the Big Guys In the Market
  • Recruiting People That Have No Interest In Making Games

The Weapons of a Game Designer

15 November 2012 - 02:11 AM

I want to share with you some thoughts about 4 game design "weapons" that I use every day.

I see these tools as a way to :
  • Make games in an efficient way
  • Organize and keep track of my ideas
  • Get (visual) results as soon as possible
  • Easily test a game
Here is the link to my blog post : http://www.gameplaypassion.com/blog/4-powerful-game-development-tools/

What do you think about my ideas ?
What (other) tools do you use and how do you use them ?