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Member Since 12 Mar 2012
Offline Last Active Feb 11 2013 10:47 AM

Posts I've Made

In Topic: College Programming Computer

03 July 2012 - 03:26 PM

+1 for the new mac book pro with retina display

His budget is $1500, the new macbook is $700 more than he needs. I agree that he can dual-boot, but for the price range, it is (to me) a terrible choice. You can even dual-boot a Mac OS on a custom built PC, http://tipsotto.blogspot.com/p/dual-boot-mac-os-x-windows-7.html.
The only redeeming quality I can think of would be the ability to program for iOS.

I like the OS, and I can understand the higher price on a 'prettier' product, but if you want it to program for many disciplines, a Windows (or Linux) laptop is a good choice.

In Topic: Game Crap

13 June 2012 - 02:41 PM

Square Enix is killing the meaning of "RPG." I think all of their recent titles are completely worthless (I would even say, spanning back for quite a long time actually. At least 4 or 5 years)

Not really discussing it, but if you want to see a good example of an RPG SquareEnix should be making, play Xenoblade. Game is fantastic. Unless of course you already have, and that is what your opinion is based upon, then good on you.

In Topic: How many vertices in a teapot?

30 May 2012 - 10:17 AM

You have defined a structure but you have not declared a var to hold the struc in memory.

Not quite correct, since VertexCol::Decl is a static variable. Refer to this:

Making sure that you have initialised VertexCol::Decl

I would go with hupsilardee's advice of copy-pasting the VertexColElements definition directly above the call to CloneMesh().

In Topic: About vectors

16 May 2012 - 02:33 PM

First of all, you already had a post where I posted this exact article. Continuing the discussion instead of hopping to another is preferable, because people can have more context.

frob has it right, more fundamental math classes in your future can only help you at this point.

Talked about context, just to ignore it myself. Woo.

In Topic: Some basic question about ranges

16 May 2012 - 12:26 PM

The books and links are referencing algebra and calculus formulas. Which are quite central to games in general. I do not enjoy just the theorems particularly either, but calling them 'pointless' is a little harsh.

But, if you are unwilling to learn the actual math behind it (the dot product is simple and powerful enough to not really matter) here is an article explaining it in fairly easy terms.

A · B = A1B1 + ... + AnBn

The dot product is thus the sum of the products of each component of the two vectors. For example if A and B were 3D vectors:

A · B = A.x * B.x + A.y * B.y + A.z * B.z