I am learning SDL atm and trying to make a very basic graphics engine to make a tetris clone. I have been able to fix every bug I have made except for this one: error: SDL_Surface does not name a type.
#ifndef GAMEEVENTS_H
#define GAMEEVENTS_H
#include "intergers.h"
class gameEvents
{
private:
bool gameRunning;
SDL_Surface screen(); //Right here
public:
gameEvents();
void gameLoad();
void gameInit();
void gameInput();
void gameDraw();
void gameUpdate();
void gameClean();
bool gameState();
};
#endif GAMEEVENTS_H
This little bug has had me stalled for at least 6 Hours. -.-
Any help is appreciated.

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