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Tzarls

Member Since 13 Mar 2012
Offline Last Active Yesterday, 09:50 PM
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Posts I've Made

In Topic: What's everyone doing with Angelscript!

26 February 2013 - 09:48 AM

I´m working on a graphicall programming system. Here´s a couple of videos showing what I´ve got so far:

 

 

The las video shows AS running on a Raspberry Pi, an ARM/Linux based system.


In Topic: Precompiled Bytecode format

19 February 2013 - 12:43 AM

He posted the link to the source code further down in that thread. He also said that the IDE is tied into his engine, which is exactly what I mentioned earlier. Still, the code for his IDE might be a good start to write your own if you intend to do that.

 

Sorry.... somehow I got the idea he was releasing only the binaries as his IDE is tied to the game...


In Topic: Precompiled Bytecode format

15 February 2013 - 10:04 PM

Take a look at this thread:

 

http://www.gamedev.net/topic/636508-angelscript-on-flascc/#entry5015807

 

The guy there talks about a code editor he´s made... maybe you can get in touch with him and see if he can share his sources?


In Topic: Angelscript on Raspberry Pi

01 January 2013 - 10:47 PM

Mmmm.... this is weird. I just rebuilt the library removind the "no-threads" flag to post the errors I was getting, and guess what? It builds fine... I´m sure I was getting undefined references to thread-related functions, and I´m sure those errors went away when I added the flag...

 

About AS_NO_ATOMIC... what´s exactly its function? What kind of atomic operations does AS expect to be supported and when should them be supported?


In Topic: Angelscript on Raspberry Pi

01 January 2013 - 06:57 PM

One thing I forgot to mention is that when I build the lib on the RPi, I need to set the "no-threads" flag, otherwise I get lots of undefined symbol errors. What are the pre-requisites for getting threading to work with the lib?


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