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Tzarls

Member Since 13 Mar 2012
Offline Last Active Yesterday, 09:07 AM

Posts I've Made

In Topic: QtScript vs AngelScript

20 September 2014 - 02:47 PM

I can't look at your code right now but did you try with the jit on Angelscript?

In Topic: Question regarding 'private' keyword

18 August 2014 - 02:42 PM

That would be a nice addition!

In Topic: What's everyone doing with Angelscript!

26 February 2013 - 09:48 AM

I´m working on a graphicall programming system. Here´s a couple of videos showing what I´ve got so far:

 

 

The las video shows AS running on a Raspberry Pi, an ARM/Linux based system.


In Topic: Precompiled Bytecode format

19 February 2013 - 12:43 AM

He posted the link to the source code further down in that thread. He also said that the IDE is tied into his engine, which is exactly what I mentioned earlier. Still, the code for his IDE might be a good start to write your own if you intend to do that.

 

Sorry.... somehow I got the idea he was releasing only the binaries as his IDE is tied to the game...


In Topic: Precompiled Bytecode format

15 February 2013 - 10:04 PM

Take a look at this thread:

 

http://www.gamedev.net/topic/636508-angelscript-on-flascc/#entry5015807

 

The guy there talks about a code editor he´s made... maybe you can get in touch with him and see if he can share his sources?


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