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Member Since 14 Mar 2012
Offline Last Active Jan 05 2014 01:32 PM

Journal Entries

Gunthera's Journal > Game released and the future

Posted 05 July 2013

So this week I released Demolition Dan on Google play. If people end up buying it and want more levels I'll create more and patch them in.
I have the habit of getting demotivated near the end of projects that's why I went ahead and finished up Demolition Dan.

Things that could of gone better
Planning Planning Planning, more Planning! Making a more deta...

Gunthera's Journal > Demolition Dan: Need some Testers

Posted 21 June 2013

Hey guys (and gals), this week I'm going to be needing some feed back from anyone interested in testing Demolition Dan .
If you don't know what Demolition Dan is then I will attempt to explain it.

It is a 2D Controlled demolition game, where the goal is to knock a building down below a threshold using a limited number of explosives.
Demolition Dan is...

Gunthera's Journal > Demolition Dan: Sounds and adding Levels!

Posted 11 June 2013

These past couple of days have been focused around making sound effects for Demolition Dan , I've decided I would use non 8-bit sounds in this game. Also I've been working on making levels and it's shown to be fairly easy, I can design about 10 levels in an hour. I may decide on using 8-bit sounds if people think that it would be better than 'normal' soun...

Gunthera's Journal > Demolition Game: Art..

Posted 07 June 2013

So for the last couple of days I've been working on the Demolition Game, and I'm at the point where i'm focusing on the main menu screen and the level select screen art. One thing I can say is I cant stand making art for level select screens and main menus, I never am satisfied with what it looks like.Main Menu http://25.media.tumblr.com/94e7d357a2a0e1e17...

Gunthera's Journal > Demolition Game Idea

Posted 20 May 2013

Things I've Learnt   Since Element Rush I've learnt a couple things and added it to my mental book of "What not to do when making games".And one of the things that I noticed is, planning! planning! planning! It is such a integral part to making games, at least for me it is. It helps me avoid several things, derailing the original game idea, getting stress...