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Member Since 14 Mar 2012
Offline Last Active Jan 05 2014 01:32 PM

Gunthera's Journal > Game released and the future

Posted on 05 July 2013 - 01:54 PM

So this week I released Demolition Dan on Google play. If people end up buying it and want more levels I'll create more and patch them in.
I have the habit of getting demotivated near the end of projects that's why I went ahead and finished up Demolition Dan.

Things that could of gone better
Planning Planning Planning, more Planning! Making a more deta...

Gunthera's Journal > Demolition Dan: Need some Testers

Posted on 21 June 2013 - 07:18 PM

Hey guys (and gals), this week I'm going to be needing some feed back from anyone interested in testing Demolition Dan .
If you don't know what Demolition Dan is then I will attempt to explain it.

It is a 2D Controlled demolition game, where the goal is to knock a building down below a threshold using a limited number of explosives.
Demolition Dan is...

Gunthera's Journal > Demolition Game Idea

Posted on 20 May 2013 - 07:31 AM

Things I've Learnt   Since Element Rush I've learnt a couple things and added it to my mental book of "What not to do when making games".And one of the things that I noticed is, planning! planning! planning! It is such a integral part to making games, at least for me it is. It helps me avoid several things, derailing the original game idea, getting stress...

Gunthera's Journal > Element Rush [Playable]

Posted on 29 April 2013 - 08:36 PM

Hey guys, for the past two to three weeks I've been working on a little game called Element Rush.http://s10.postimg.org/g3ioflazd/title.png It's the first game that I've made with phones in mind so it's an Android game.I wanted the game to be relatively simple but based around one mechanic, basically the player dies in one hit...But.. The player has a man...

Gunthera's Journal > Finally here.

Posted on 08 April 2013 - 08:20 AM

Well I was contacted by a website looking to sell indie games and they wanted Archer Alec in their store.So now it's there.When I first started Archer Alec I knew next to nothing about how to make a game. And I still have a whole lot to learn about game design.Archer Alec has changed since the first version back in May of 2012, going from randomly generat...

Gunthera's Journal > Archer Alec - Town Hub/ Other Changes

Posted on 08 March 2013 - 06:09 PM

Lately I've been transitioning into my new Job(Why Archer Alec has been a little stagnated here), while squeezing in time to work on Archer Alec  on the side.The Job is ok it pays good enough to start saving to afford a car eventually, and help pay for my girlfriends tuition (partially). But enough with the boring stuff lets talk about Archer Alec. Overvi...

Gunthera's Journal > Archer Alec - Kickstarter 30 Days

Posted on 25 January 2013 - 10:35 AM

The Kickstarter for Archer Alec is now Live Archer Alec Kickstarter Link ->  Here Well I've been hard at work preparing this.I go over where the money is going on the page and in the video but ill summarize it here for you!-Code-Art-Paying for all the Music-Website HostingThe goal is 5,000 I think we can make it happen.Currently every backer gets a sp...

Gunthera's Journal > Archer Alec - Demo

Posted on 29 December 2012 - 01:21 PM

This week I've fixed a lot of things and changed a couple of core components about Archer Alec that I think will be for the better.Changes:- Bow power up purchase from Shop- Trap counter/ Max traps (There is now a max number of traps you can have on a given level)- Wave Timers- Slight Level Select Rework- Online Highscore- Increased doors Health points- M...

Gunthera's Journal > Archer Alec - Filthy Peasants!

Posted on 21 December 2012 - 01:17 PM

This week I've been working on a grading system in Archer Alec.The grading system works like this:At the beginning of a round all the peasants in a level are counted.Then at the end all are counted for again and depending on the number that survived will determine your grade and if you pass the level.If less than half survive you have to redo the level.ht...

Gunthera's Journal > Archer Alec - A tiny problem

Posted on 09 December 2012 - 11:07 AM

Hey guys, this week I've worked on the two monsters the Troll Earth Mage
and the Troll Rock Thrower.
I made a video showing what they look like and what they do.
It has a little bit of a jitter in the video something happened while rendering.

Im getting a demo ready, so that...

Gunthera's Journal > Archer Alec - Dev Vlogs

Posted on 30 November 2012 - 05:47 PM

I've got a few updates this week. First off the two traps for the swamp biome are now finished.

Vine Trap: Entangles monsters that walk into it and holds them for 4-6 seconds dealing damage to them. And will dissappear after the 5th monster it traps.

Bog Trap: This trap will be a tar pool and when small monsters walk over it they will...

Gunthera's Journal > Archer Alec - Swamp Update

Posted on 09 November 2012 - 01:05 PM

Hey guys got a lot of work done in the past week, will be adding music once I get a new build of the game to Philip (he does the music).

Swamp Biome
-Goblin Tar Thrower
This monster throws tar, when the tar hits a block it will stick to it similar to how traps work. Tar slows the player limiting movement.


Gunthera's Journal > Archer Alec - Forest Levels

Posted on 03 November 2012 - 08:14 AM

Hey guys I've been working on the swamp biome for the past couple of days but I went back and made a download for the the first 4 Levels of the game.
I haven't added in a controls menu so:
RightClick: Shoot
LeftClick: Place Trap / Buy Trap
SpaceBar: Open/Close doors.
MouseWheel: Scroll through trap...

Gunthera's Journal > Full Time Indie

Posted on 30 October 2012 - 01:10 PM

Hey everyone, this isn't really an update on Archer Alec, more of an update on.. myself!

I'm now going to be working full time on Archer Alec.

I'm announcing this because Lately I've had a lack of motivation and have been procrastinating and just sitting around accomplishing nothing.
To help me transition into a 'Full Time...

Gunthera's Journal > Archer Alec - Swamp Biome

Posted on 25 October 2012 - 03:24 PM

Lately I've been working on the Swamp Biome, the second area the player will go once done with the Forest Biome.
New Monsters for this area will probably be.

Goblin Archer
Goblin FireThrower

Posted Image

Im still working on it but the general concept for the swamp biome is there.

And if you havent yet...