First of all, again, this "problem" was around in beat'em ups since the original Final Fight (probably longer). Also as I explained, this is an engine directally based on streets of rage and final fight, so it is only natural that the same "problems" occur.
That's not the problem I'm talking about. Rather when your character is at the edge of a screen with the enemy being beyond the screen boundaries it's quite frustrating.
Mortal Kombat Have a lot of strange stances from time to time (I do not at all have a problem with strange stances) Strange stances and unnatural stances are a part of the fighting game history.
Mortal Kombat. Not that it's the only one.
Street Fighter, King of Fighters, Tekken, Jojo's Bizarre Adventure, Blazblue, Darkstalkers, ect, they all have strange stances, so this is nothing new.
In the case of my character, her stance was loosely based on the Shaolin Crane stance (and I also put my own twist to it)
(And if you are talking about 1 legged stances)
That's exactly what I'm talking about. It kinda looks awkward when your character stands on one foot right after stopping.
Anyway there are many characters in mainstrem fighting games who uses 1 legged stances (of many different styles)
Adon and Juri Han from Street Fighter, Hwoarang from Tekken, Kitana, Shang Tsung, and lei mei from mortal kombat DA, Kyoshiro and Kuroko from Samurai Shodown, the list goes on.
There are many 1 legged stances in fighting games, this is not new.
That can be fixed when I convert my game to a new engine, so this is not a problem at all
The biggest problem is that characters are too large for the screen.