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ShadowWarriorsVIII

Member Since 16 Mar 2012
Offline Last Active Mar 29 2012 08:48 PM

#4926537 My Fighting Game Concept

Posted by ShadowWarriorsVIII on 29 March 2012 - 08:46 PM

That's not the problem I'm talking about. Rather when your character is at the edge of a screen with the enemy being beyond the screen boundaries it's quite frustrating.

First of all, again, this "problem" was around in beat'em ups since the original Final Fight (probably longer). Also as I explained, this is an engine directally based on streets of rage and final fight, so it is only natural that the same "problems" occur.

Mortal Kombat. Not that it's the only one.

Mortal Kombat Have a lot of strange stances from time to time (I do not at all have a problem with strange stances) Strange stances and unnatural stances are a part of the fighting game history.
Street Fighter, King of Fighters, Tekken, Jojo's Bizarre Adventure, Blazblue, Darkstalkers, ect, they all have strange stances, so this is nothing new.

(And if you are talking about 1 legged stances)
That's exactly what I'm talking about. It kinda looks awkward when your character stands on one foot right after stopping.

In the case of my character, her stance was loosely based on the Shaolin Crane stance (and I also put my own twist to it)
Anyway there are many characters in mainstrem fighting games who uses 1 legged stances (of many different styles)
Adon and Juri Han from Street Fighter, Hwoarang from Tekken, Kitana, Shang Tsung, and lei mei from mortal kombat DA, Kyoshiro and Kuroko from Samurai Shodown, the list goes on.
There are many 1 legged stances in fighting games, this is not new.

The biggest problem is that characters are too large for the screen.

That can be fixed when I convert my game to a new engine, so this is not a problem at all


#4926395 My Fighting Game Concept

Posted by ShadowWarriorsVIII on 29 March 2012 - 11:18 AM

The screen is rather small for the action. Feels cramped.
Also, it would be better for the screen to be centered on the main character all the time - I always hated that part in brawler games where you couldn't see how many enemies are left or what they are doing because they are beyond the screen region.
Oh, and the main character's strange stance when not facing an enemy makes the game look even weirder - you should probably replace it with something more natural.


Remember, I did not create the actual game engine, so I do not have control over how the screen moves or put focus on the playable character.
Also, if you think about it, not knowing how many enemies are left or not knowing what they are doing off screen adds to the challenge of the game. (Games are not challenging if you know everything that going on, some things needs an element of surprise)
Also about what you said about strange stances, can you name 1 fighting game that does not have characters with strange or awkward stances/movements? This game/animation is not meant to look real; I like to be creative with what the characters can do (without ripping off or coping others) And if you are talking about 1 legged stances, I can show you lots of stances that looks similar (both fiction and non-fiction)

I didn't look through all of this, but the one thought that hit me immediately is that there is serious room for improvement in your drawing skills. The best thing you could do to your projects right now is to put them on hold completely and improve your drawing fundamentals with pen and paper. Perspective, anatomy, light and shadow.

Until you have a lot more to offer skills-wise, you aren't going to attract people into a project of your own. Volunteering to someone else's project would be a more realistic way to work on a "live" game; it's either that, or start studying programming so you can eventually at least prototype designs of your own.


I am never going to stop or put my projects on hold just because you and a few others do not like my art style. I have seen people with worst art styles/skills than me in the game industry and the animation industry both amateur and professional (weather it is on Xbox live, newgrounds, or even famous animated TV shows) and they all manage to attract different fans bases

You have to also put into consideration about how much time and effort it takes for someone to create an entire concept from pre-production to post-production.

Remember – stopping everything does not improve art skills. Continuing your work helps improvement in art skills over time. In other words Evolution (every form of entertainment has evolution in styles)
It does not matter who it is, everybody has room for improvement. There is no such thing as perfection in entertainment/media.

I am not saying you or anyone else have to like my work, but just remember that everyone has a different style of art or a different experience level, so it is only natural that things looks different or do not follow the rules.

I should have perhaps used the term "Hollywood scribbling". I hesitate to necessarily call the drawing skills as bad without seeing a deeper collection of his works. However the use of bad drawings within different medias has been around for a very long time. In the absence of the OP actually making commentary with regard the style of the drawings presented I chose to interpret this as being a deliberate quirk i.e. Hollywood scribblings.

I agree with what you said about the Hollywood Scribbling. This was around for decades in all forms of media
and about explaining my art style, I will explain it at a later in the near future.
You can also look at my youtube page to see some of my other art videos.



in the meantime, does anyone know any free video game making programs where i can make my game (with easy to learn programming)?


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