I have been having this problem for a long time now trying to figure out whats the best approach to place my voxel trees on top of my paged voxel terrain without them being cut off at the edges of the chunks( pages ).
My voxel terrain is loaded using small chunks in 3 directions ( x, y and z), if I try and place my voxel trees at the same time during the terrain generation on random positions it ends up being cut at the edge of the chunk.
Whats the best approach to procedurally place and build the trees without them being cut off? should I wait until my voxel terrain is done loading and then start a 2nd layer of paged geometry on top of it? Whats your recommendation?
The result that I want to achieve is similar to cubeworld/minecraft