Is there a way to add a texture to an object so that you can only see it on the shadow side of the object (some kind of inverse lightning)? I've got a sphere with a earth texture on it and a light (sun) rotating around the earth. The lighted side looks fine but the shadow side is just black (or gray shadowed depending on material settings). What i want is to add a 2. texture with earth at night (city lights and so on) which should only be visible on the shadow side and not on the daylight side. I've searched for hours and tried different lightning and blending options but nothing worked. The night texture is either visible everywhere or no where. Any suggestions how to solve this?
Thank you in advance!
p.s. I'm using DirectX9
andyS91Member Since 19 Mar 2012
Offline Last Active May 29 2012 05:26 AM