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leonard2012

Member Since 19 Mar 2012
Offline Last Active Feb 10 2014 06:39 AM

#5011264 Discard primitives in geometry shader

Posted by leonard2012 on 16 December 2012 - 08:12 AM

Nearly every geometry shader reference says that GS can create or destroy primitives, and gives examples on how to add or change geometries, but few of them show how to discard primitives. Could anyone offer some hint on this? thanks.


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