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lawnjelly

Member Since 20 Mar 2012
Offline Last Active Jan 23 2014 05:34 AM
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Reputation Earned

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+1Logged inAug 05 2012 03:31 AM
+1Logged inAug 03 2012 11:58 AM
+1Logged inAug 02 2012 12:54 AM
+3Collision detection / response for enclosed 3d levelsAug 01 2012 10:54 AM
+1Logged inAug 01 2012 07:42 AM
+1Logged inJul 30 2012 12:32 AM
+1Logged inJul 28 2012 11:06 PM
+1Logged inJul 28 2012 12:58 AM
+1Logged inJul 27 2012 12:06 AM
+1Voted up Show me a way to render text than FreeType..Jul 26 2012 12:04 PM
+1Logged inJul 26 2012 02:22 AM
+1Logged inJul 25 2012 05:47 AM
+1Logged inJul 24 2012 05:09 AM
+1Logged inJul 23 2012 02:57 AM
+1Logged inJul 22 2012 05:10 AM
+1Logged inJul 21 2012 12:28 AM
+1Logged inJul 19 2012 11:59 PM
+1Logged inJul 19 2012 01:28 AM
+1Logged inJul 18 2012 01:08 AM
+1Logged inJul 17 2012 12:37 AM
+1Logged inJul 16 2012 01:19 AM
+3Thinking of Rolling My own GUI toolkit.Jul 15 2012 06:07 AM
+1Logged inJul 15 2012 12:39 AM
+1Logged inJul 14 2012 12:26 AM
+3Fixed time step input and smooth rendering of playerJul 13 2012 03:23 PM
+3Converting audio files into numerical outputs to influence game spawnsJul 13 2012 02:50 PM
+1Voted up Thinking of Rolling My own GUI toolkit.Jul 13 2012 08:34 AM
+1Logged inJul 13 2012 01:21 AM
+1Voted up Efficient GUI renderingJul 12 2012 02:43 AM
+1Voted up Efficient GUI renderingJul 12 2012 02:41 AM
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