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Mr.L

Member Since 20 Mar 2012
Offline Last Active Oct 08 2012 07:46 AM
*****

Posts I've Made

In Topic: Collision Response with multiple objects

07 October 2012 - 03:54 PM

ok, got it, i report when i implemented it, thanks

In Topic: Collision with polygon or Polyeder

01 September 2012 - 05:49 AM

you mean even the player as a bunch of triangles?

In Topic: Collision with polygon or Polyeder

31 August 2012 - 06:46 AM

Ok, thanks.

In Topic: bullet hole calculating

29 July 2012 - 10:36 AM

ok, thanks, that helps me a lot

In Topic: bullet hole calculating

28 July 2012 - 02:05 PM

ok the code should look like this

-loop objects and flag if behind the player.
-sort the objects, ignore the flaged ones.
-check for collision on each face of each object, break if collision with face.
-save face normal,bulletpositiono.
-draw the bullet hole.

is this right?

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