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Member Since 21 Mar 2012
Offline Last Active Nov 09 2014 12:32 AM

Posts I've Made

In Topic: High Speed Quadric Mesh Simplification without problems (Resolved)

27 September 2014 - 07:34 AM



More user-friendly code )


Author, thanks!

But what about texture coords and normals??

How compute them?

In Topic: Resource method Release() won't release memory

24 March 2014 - 01:06 AM

I'm afraid we have a serious communication problem.

So I assume you have a list of render-able objects and you null them as a result of frustum culling.

Ok, fine, what about the various draw-buffers... you create one each visible object? Every frame? Yikes.

You cannot just say "I have this macro", I call it "somewhere" and conclude "it doesn't work". You claim to "release buffer in realtime" but we don't see any release call being issued in the code you provided, if not in complete isolation in line 2.

Code is too large. Up there is cutted code.


Just, I want to know, where is potential error?



Ok, I edit the first post. Understandable?

In Topic: Deferred rendering and low FPS

21 March 2012 - 10:38 PM

Lock of backbuffer does not take any effect.