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chglove

Member Since 23 Mar 2012
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Posts I've Made

In Topic: GDnet Birthday Thread

17 June 2013 - 12:09 PM

happy birthday!!


In Topic: DirectX 11 large size model

02 October 2012 - 08:42 AM

OK, finally i found the reason about this problem, see this : http://msdn.microsof...0(v=vs.85).aspx

in the output merge stage we need a DepthStencelState, anyway, thanks.

Attached File  001.jpg   376.52KB   20 downloads

In Topic: DirectX 11 large size model

02 October 2012 - 12:59 AM

Difficult to say from the screen shot, but I could guess that the amount of geometry gets quite large with a huge planet. Are you using 16 or 32 bit indices?

Cheers!


It works fine in DX10, but i don't know why in DX11 it has this issue..

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