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14 years ago on June 15th Gamedev.net was first launched! We want to thank all of you for being part of our community and hope the best years are ahead of us. Happy birthday Gamedev.net!

chglove

Member Since 23 Mar 2012
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Posts I've Made

In Topic: GDnet Birthday Thread

Yesterday, 12:09 PM

happy birthday!!


In Topic: DirectX 11 large size model

02 October 2012 - 08:42 AM

OK, finally i found the reason about this problem, see this : http://msdn.microsof...0(v=vs.85).aspx

in the output merge stage we need a DepthStencelState, anyway, thanks.

Attached File  001.jpg   376.52KB   14 downloads

In Topic: DirectX 11 large size model

02 October 2012 - 12:59 AM

Difficult to say from the screen shot, but I could guess that the amount of geometry gets quite large with a huge planet. Are you using 16 or 32 bit indices?

Cheers!


It works fine in DX10, but i don't know why in DX11 it has this issue..

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