Perlin Noise has nothing to do with the combination of different octaves.
Noise that is generated by adding up octaves is generally called FBM ( Fractal Brownian Motion ).
Althoug the article you refered is confusing about that, it is a good introduction to FBMs.
To create the FBM, you need some way to generate noise at different frequencies.
Perlin Noise is a method you can use to generate such octaves, it belongs to
the family of gradient noise methods.
Ken Perlins websiteintroduces the algorithm.
Hereyou can find the reference implementation of Perlins latest algorithm.
However most tutorials use value noise to generate the octaves and falsely call it "perlin noise".
A tutorial that shows a simple value based noise is devmag.org.za/2009/04/25/perlin-noise/. ( the author calls it "perlin noise" but in fact it is simple value noise )
Value noise is faster to compute but has a lower quality.
SMeisterMember Since 25 Mar 2012
Offline Last Active Apr 03 2012 06:59 AM
- Group Members
- Active Posts 2
- Profile Views 1,340
- Submitted Links 0
- Member Title Member
- Age 22 years old
- Birthday November 13, 1993
programming/3D animation/cg theory and algorithms