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stuted

Member Since 25 Mar 2012
Offline Last Active Feb 13 2013 06:18 PM

#4970797 Beginner doubts

Posted by stuted on 18 August 2012 - 04:49 AM

I have been thinking about the Neoaxis Engine, the Torque 3D Engine, and UDK. Not sure which to pich. Both the Torque 3D and UDK has the ability to those random terrains, I don't know how it is in Neoaxis. Torque 3D could be scripted with C++(programmed), and it has nice physics....


#4970524 Beginner doubts

Posted by stuted on 17 August 2012 - 06:48 AM

Hi,

I don't want to take your time long, so I'm putting this straight away. I am looking for an engine I can script with C++ if possible, or is visually scriptable (I think something like the CryEngine 2 Editor's Node Graph). It should have physics, that is capable of visualising real-time destruction, like in Red Faction Guerrilla, or the FrostBite E.
I want to script it to generate random terrain if it is told to do so. Being able to screen good graphics would be also a point.
The reason I post this question is because, I feel insecure which engine should i use, it would be such a let down if I learnt an engine that is no use for me.

So all in all, which Engine should I use, for developing an FPS game, that is capable of such things?

Thanks in advance


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