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flembobs

Member Since 25 Mar 2012
Offline Last Active Apr 25 2012 03:25 PM
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Posts I've Made

In Topic: Starting in Python: best graphics module?

01 April 2012 - 11:48 AM

I recommend Pygame (http://www.pygame.org).

It's a great library that is very easy to use. There's a lot of documentation, including a few free books, to get you going.

In Topic: A good framework for rapid development

29 March 2012 - 02:54 PM

My personal favourite is pygame. http://pygame.org/news.html

But if you want Java, slick is a good framework. As far as I know you can create applets with it.

http://slick.cokeand....php?page=about

In Topic: Efficient data structure for a maze

29 March 2012 - 02:39 PM

Success!

Posted Image

In Topic: Free engine for 2d games

29 March 2012 - 10:11 AM

BYOND may be what you're after. (http://www.byond.com/)

It's an engine geared around making 2D online tile-based RPGs easily (though it has been used to create all sorts of games).

It handles the tile-based mechanics and all the netcode - meaning you just have to build your world.

The language it uses is intuitive and there's a great community for code problems.

In Topic: Efficient data structure for a maze

29 March 2012 - 09:57 AM

With the scope of what we know about the project, a graph may be overkill. It would be more fun to implement imo though :X


The game I'm making is a simple, no-frills perfect maze game so I think graphs may indeed be overkill.

I think they may be useful for something like a rogue-like, which is something I'd definitely like to program in the future but for now I'll keep it simple.

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